Several Feature Ideas (Blender Support?)

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Phazor
Posts: 22
Joined: Tue Oct 06, 2020 9:48 pm

Several Feature Ideas (Blender Support?)

Post by Phazor »

1. There needs to be an add-on for blender in which you can import your Moho profile into blender fully rigged and essentially use blender as an extension of Moho.

2A. There needs to be more 3D options to where you can build a character by piecing together 3D objects into a form, or having more lathe/path options to carve in structures in the face or extrude nose areas, lips, muscles and other features. Here is an example: https://youtu.be/3Rg_5Ag8TKw

2B. It would be great to import 3D models and rotate the 3D model continual 45° and scan each position, and trace the 45° angles of the body and place those traces into switch layers as vectors to convert a 3D object into a 2d vector. It would be very quick and cool to make characters that way.

3. There needs to be more interface customizations for left hand users using a tablet PC by allowing the user to dock the layers and styles panels to the left side of the screen instead of only the right.

4. They're definitely needs to be an improvement on the undo button to fix bugs on the undo, because if you press the undo button too many times, Moho Pro crashes.

5. There needs to be live mocap for VTubing.

6. Just like Cartoon Animator, there needs to be built-in guides and presets that will assist in head and body turns to make character creation much faster along with easily swapping out different body parts to instantly make new characters by randomizing a range of pre-made assets that either come prepackaged from Moho Pro or by the individual user who adds to the collection or makes his own. There needs to be a way to drastically speed up the character creation process.

7. Depth mapping. It would be great to draw white, gray, and black values over a drawn character which will translate into depth to make the drawn character look more 3d with, and also cause it to be possible to have automatic lighting built back into moho 13.5.3 just as there was a Moho 13 for 3D objects.

8. Autotracing. It would be great if there was some feature in Moho in which you can import an image and Moho will automatically convert it into vector art.

9. Importing Affinity Designer vector layers while retaining the layer structure.

10. Allow animated depth objects on the same layer. For example, Hair pieces. Some objects are placed in the forefront, and other objects are placed more in the background or mid-ground, and these need to be animated at times, but in order to animate them, they need to be placed on separate layers for depth sorting, but if we are able to animate objects by sending them from front to back or back to front in the timeline, this will reduce the amount of layers needed and might make Moho Pro useless resources by keeping track of less layers, thus running faster.

11. It would be great to have certain drag and drop effects, such as glow effects, or transparent effects, or clone or shadow effects by having an effects window and dragging the effect on to the prop or character.

Okay, that's it for now. I really hope that the undo button would be fixed, there would be a blender add-on, and a built-in presets or guides for quicker character building (and left-headed user interface).
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