I committed to finishing my 9.5 projects that I lost when my old PC died. It'll be a while before I can get a copy of MOHO 13.5. It's my fault.
I have always wanted to build characters that face the camera and that have the ability to nod and tilt heads slightly, not 360°, only about 30°.
I just built a rig that will let me do that but the video will show that the Smartbones will become cluttered quickly.
When I can get the latest copy I'll be able to get it done.
I Think I've Exceeded the Limits of 9.5
Moderators: Víctor Paredes, Belgarath, slowtiger
I Think I've Exceeded the Limits of 9.5
Cheers, Larry
Re: I Think I've Exceeded the Limits of 9.5
Oh, that looks like a lot of unnecessary torture to me.... and far too complicated for me to understand
If it's the best way forward for you then keep at it, sometimes though, scrapping an unwieldy approach might save headaches and misery in the long run?
If it's the best way forward for you then keep at it, sometimes though, scrapping an unwieldy approach might save headaches and misery in the long run?
Re: I Think I've Exceeded the Limits of 9.5
Thanks Chucky, that's a compliment from a world class animator! I made no attempt to explain it but you would understand the principle in less than five minutes. The side view of the head gave me the 'Z' axis. I didn't show the front head view which which gave me the 'X' and 'Y'.Oh, that looks like a lot of unnecessary torture to me.... and far too complicated for me to understand
I got the results I wanted which was a reliable turn without that elastic look that you get sometimes from vector animation. It is a lot of work but I wouldn't do it all the time. My YouTube channel page was animated with ASP7 Pro and the head turn in that animation was a lot of work. 'SmartBones' was a game changer. Life is still good. When I finally made my way back to the forum I found out Mike Clifton had come back.
Cheers, Larry