Bone Audio Wiggle values are very small.
Posted: Tue Oct 16, 2018 9:13 am
Trying to use the bone wiggle script but I find its oscillation very small.
I set maximum angle to 90° but the value ranges from 0 to just 5-6°, at extreme 11-12°.
The audio is not particularly low.
Tried to set the audio level up high to 100 but there is no difference at all.
How can I make the resulting curve angles be scaled to cover the whole range, 0-90°?
(Tried to set the wiggle bone to control a smart bone to gear up the rotation but there's some bug going on.
Wiggle bone, A, is made a smart bone with the range 0-10° which drives another smart bone, B, 0-90° which in turn drives the action on bones C.
Within the A action, A drives B and B drives the C bones but when in the mainline, A drives B but C is not moving...)
I set maximum angle to 90° but the value ranges from 0 to just 5-6°, at extreme 11-12°.
The audio is not particularly low.
Tried to set the audio level up high to 100 but there is no difference at all.
How can I make the resulting curve angles be scaled to cover the whole range, 0-90°?
(Tried to set the wiggle bone to control a smart bone to gear up the rotation but there's some bug going on.
Wiggle bone, A, is made a smart bone with the range 0-10° which drives another smart bone, B, 0-90° which in turn drives the action on bones C.
Within the A action, A drives B and B drives the C bones but when in the mainline, A drives B but C is not moving...)