macOS is deprecating openGL/OpenCL
Posted: Thu Jul 19, 2018 9:53 pm
Hi there!
I´m really just an animator and not a software engineer. However, I´m really curious and a bit worried about how this will affect MOHO the coming years. Any predictions or thoughts on this would be interesting, from someone who can predict this better!
READ APPLE´S ANNOUNCEMENT IF YOU MISSED THIS:
https://developer.apple.com/macos/whats-new/
In forums for 3D softwares like Blender and Cheetah3d this is discussed a quite bit, but i´m not sure how big the challange is for a 2d animation software like MOHO to solve this?
https://blenderartists.org/t/macos-is-d ... 113803/165
https://www.cheetah3d.com/forum/showthr ... 933&page=4
As I understand the discussions above there seems to be two major ways discussed to maintain long time support for MacOS:
1. Rewrite the application for VULCAN and use MoltenVK to map it to METAL (Good for multiplatform support since only one version to maintain.)
https://moltengl.com/moltenvk/
2. Rewrite the application for METAL and still maintain the OpenGL version. (Requires a lot more of effort from the developers.)
Any thoughts on this?
I´m really just an animator and not a software engineer. However, I´m really curious and a bit worried about how this will affect MOHO the coming years. Any predictions or thoughts on this would be interesting, from someone who can predict this better!
READ APPLE´S ANNOUNCEMENT IF YOU MISSED THIS:
https://developer.apple.com/macos/whats-new/
In forums for 3D softwares like Blender and Cheetah3d this is discussed a quite bit, but i´m not sure how big the challange is for a 2d animation software like MOHO to solve this?
https://blenderartists.org/t/macos-is-d ... 113803/165
https://www.cheetah3d.com/forum/showthr ... 933&page=4
As I understand the discussions above there seems to be two major ways discussed to maintain long time support for MacOS:
1. Rewrite the application for VULCAN and use MoltenVK to map it to METAL (Good for multiplatform support since only one version to maintain.)
https://moltengl.com/moltenvk/
2. Rewrite the application for METAL and still maintain the OpenGL version. (Requires a lot more of effort from the developers.)
Any thoughts on this?