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Some channels doesn't applied when PLAY TEST

Posted: Fri Nov 03, 2017 10:10 pm
by master2015hp
Hi there, after i finished making an action, when i tried to playback it to test how does it look.
Everything go fine but Layer Translation channel wasn't applied.
But if i insert a copy into Main TImeline, it played normally as it should with Layer Translation channel applied

Well, so i wonder what caused this, anyone else got this problem and how to fix? Thanks guy

Re: Some channels doesn't applied when PLAY TEST

Posted: Sat Nov 04, 2017 8:15 am
by Lychee
I think you cannot control the position of a bone in a smartbone action, but I may be mistaken.
It would be nice to have a document telling us the rules about smartbones, knowing what it is possible or not possible to do.

Best regards.

Re: Some channels doesn't applied when PLAY TEST

Posted: Sat Nov 04, 2017 9:21 am
by master2015hp
Oh hi Lychee, it was not Bones' position but Layer's position.
I think it is a bug but i am not sure about that.
Did you check it?

Re: Some channels doesn't applied when PLAY TEST

Posted: Sun Nov 05, 2017 8:49 am
by Lychee
Sorry for the late reply.

I created a little test on my side and everything worked fine.
It would be easier to share your file (if possible) to define whether it is a bug or a building error.

Re: Some channels doesn't applied when PLAY TEST

Posted: Sun Nov 05, 2017 8:23 pm
by synthsin75
Do you have that animation channel muted in the action?