Accuracy: strange circles
Posted: Thu Sep 10, 2015 12:04 pm
http://www.slowtiger.de/examples/farbkreisel_0.mov
Have a look at this. I made a setup (in 9.5) which needs to rotate a circle in perspective. Version 1 has the circle layer (circles and lines all of same width) put into a group layer. The circle rotates, and the group layer was squashed. All lines retain the same width, which is nice, but the whole thing is only isometric. The loop is 4 sec long and invisible.
Version 2 rotates the circle layer as well but then tilts it 75°. The line width changes with distance, as it should be. But the 'spokes" now change width unexpectedly so the loop becomes visible. And if you look closely you'll see the circles are not perfect as well, they move like a vinyl record which laid in the sun too long (for the younger ones: Vinyl record is like a DVD, but for music and bigger and analogue). I could get away with this in a short scene, but not in a longer one.
Any thoughts about this?
Have a look at this. I made a setup (in 9.5) which needs to rotate a circle in perspective. Version 1 has the circle layer (circles and lines all of same width) put into a group layer. The circle rotates, and the group layer was squashed. All lines retain the same width, which is nice, but the whole thing is only isometric. The loop is 4 sec long and invisible.
Version 2 rotates the circle layer as well but then tilts it 75°. The line width changes with distance, as it should be. But the 'spokes" now change width unexpectedly so the loop becomes visible. And if you look closely you'll see the circles are not perfect as well, they move like a vinyl record which laid in the sun too long (for the younger ones: Vinyl record is like a DVD, but for music and bigger and analogue). I could get away with this in a short scene, but not in a longer one.
Any thoughts about this?