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The resolution by which a multi-core rendering isn't carried

Posted: Mon Jun 01, 2015 3:52 pm
by mionorz
Hello! I'm the Japanese user.
I do a rendering by a high-resolution PNG form file.
For example the one of the size in 7000px X 4000px.

This is necessary to edit by other software.
High resolution is needed to turn off an anti-alias.

But when some degrees will be large size, a rendering of a multi-core isn't performed.
Only one of CPU reacts.

It occurs at the vicinity beyond 3500px.

This phenomenon had occurred to version 10 at least.

Time of my work is consumed very much. :|

Is there a measure?

Re: The resolution by which a multi-core rendering isn't car

Posted: Thu Jul 02, 2015 8:28 pm
by Distinct Sun
This is on purpose.
The issue is complex, but simply put it has to do with drawing of shapes and layers.With multiple threads their order of drawing could get mixed up depending on when they individually finished up.

May I recommend using the Batch Exporter? Also you may notice that the Render, if it is one frame is happening in another thread or application. You can switch back to Anime Studio Pro and work while it is rendering that frame or frames.

Regards,
Jason