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Twirling a baton

Posted: Thu Dec 18, 2014 9:00 am
by Thrashador
I have a female character who throws a baton up in the air, and I want it to spin around.

When I try to rotate the baton using the rotate layer tool, the interpolation in between causes the baton to lose its size and shape. It just doesn't look right.

I can do it manually, keyframe by keyframe, but I was wondering if there's a better way. Something I'm missing?

Re: Twirling a baton

Posted: Thu Dec 18, 2014 10:09 am
by Genete
Rotate the layer, not the vector points.
-G

Re: Twirling a baton

Posted: Thu Dec 18, 2014 12:18 pm
by hayasidist
whole long discussion about "spinning things" here... viewtopic.php?f=13&t=26304

I'd do a "slow" baton twirl as Genete has suggested; but for spinning faster there's switch layers (and/or depends on the effect you want, but Slowtiger's "helicopter" in that thread is neat ...)

Re: Twirling a baton

Posted: Thu Dec 18, 2014 5:04 pm
by Thrashador
That's a great thread with some awesome ideas! Thanks, guys!

Thrashador