v10.1 character wizard head turn tip
Posted: Wed Oct 01, 2014 5:28 pm
In 10 (or 10.1) the ability to copy and paste layers was added, so, if you use the Character Wizard, it is super easy now to create a head turn after making your character. Just:
1. create a switch layer in the aspect (ie Front version of your character) above the Head layer
2. move the head layer into it, rename it to Front
3. go to another other aspect layers (3/4 Front for example) and copy the head
4. paste it into the new head switch layer
5. After adding the heads you need, copy that switch layer to the other appropriate aspects.
6. Do the same for each aspect layer, adding the heads that make sense for your character to those head switch layers.
It won't be fancy, but it will be functional, and you can add a smartbone to control it, though ctrl-alt clicking works for me and doesn't require more work.
In v9 I tried to do this, of course it was possible by duplicating and moving layers manually, but it was hard enough to make it not worthwhile. Now with a character, you can do it fairly fast and painlessly, especially when only using a couple aspects and a couple head turn layers. I know fancy headturns are all the rage, and most definitely better, and the CW has a lot to be desired, but especially for busy,amateur people that may need simple bodies and help with hands etc, it is helpful and makes the characters created much more dynamic. Along with using your own heads, noses, adding a tie, a tail etc it makes the CW much more useful for me.
1. create a switch layer in the aspect (ie Front version of your character) above the Head layer
2. move the head layer into it, rename it to Front
3. go to another other aspect layers (3/4 Front for example) and copy the head
4. paste it into the new head switch layer
5. After adding the heads you need, copy that switch layer to the other appropriate aspects.
6. Do the same for each aspect layer, adding the heads that make sense for your character to those head switch layers.
It won't be fancy, but it will be functional, and you can add a smartbone to control it, though ctrl-alt clicking works for me and doesn't require more work.
In v9 I tried to do this, of course it was possible by duplicating and moving layers manually, but it was hard enough to make it not worthwhile. Now with a character, you can do it fairly fast and painlessly, especially when only using a couple aspects and a couple head turn layers. I know fancy headturns are all the rage, and most definitely better, and the CW has a lot to be desired, but especially for busy,amateur people that may need simple bodies and help with hands etc, it is helpful and makes the characters created much more dynamic. Along with using your own heads, noses, adding a tie, a tail etc it makes the CW much more useful for me.