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"What? Who?"

Posted: Fri Aug 02, 2013 10:13 am
by slowtiger
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The head turn only uses 2 inbetweens and good follow-through.
(Part 76 of my ongoing campaign against full 360° head turn rigs ...)

Re: "What? Who?"

Posted: Fri Aug 02, 2013 1:57 pm
by drumlug13
Ha! I agree about head turns. I probably wasted more time on them than anything else. Mine could definitely use improvement, but I don't think I've ever used more than a few frames to do one. A split second of action hardly seems worth the days I spent trying to getting one to look perfect. Live & learn

If I had a boss looking over my shoulder, like some of you guys on the pro level have, I would have been fired a loooong time ago.

Re: "What? Who?"

Posted: Fri Aug 02, 2013 3:39 pm
by Víctor Paredes
Nice example. Thanks, Slowtiger.
Anyway, I'm not against 360° headturns (although 360 are too many degrees for my taste). I like to have very flexible rigs in which I can rotate the head and count with a wide range of angles. The real problem is about animation, if you make a headturn using 30 frames instead of 3 that's not a problem of your rig, the problem is your animation is probably bad. The same thing happens with 3d characters.
I always like to animate animals like rabbits or birds because of their fast movements. I think 360° (or less) headturns and fast movements can be friends.
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Re: "What? Who?"

Posted: Fri Aug 02, 2013 4:02 pm
by slowtiger
That parrot is amazing.