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Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 2:15 am
by Víctor Paredes
Somedays ago I saw this Paranorman's dialogue tests and I really loved it:
https://vimeo.com/48783829
here is a very poor gif version of the video:
Image

It looked so much better than lipsync made with switches, It made me think about how you could emulate this animation using smart bones. I traced a character and created some smart bones. Of course I'm not as good animator as the one who made this tests, but the rig construction took me around three hours and it's incredible flexible and easy to use:
Image
The animation is 24fps, but the mouth is animated in intervals of 3's and the eyes are on 2's.
Here you can check the file
https://dl.dropbox.com/u/54411/AS9/para ... ync_08.zip

This test was made without any planning, but now I'm thinking about which smart bones targets would be necessary to get as much freedom as possible using as few bones as possible. If anyone have an idea, please don't hesitate write it.

Re: Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 3:17 am
by Scot Solida
Amazing work. I will learn a lot from studying this. Thanks for posting it.

Re: Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 4:16 am
by funksmaname
Those mouths are so expressive, I can see why you would get inspired!
Would be interesting to introduce some more 'flesh' at extremes, on the examples you see cheeks collect as the mouths go really high up. I also love the way most of the mouths are sort of angled and off center... I'll look at your file and play a bit soon as I can and see if I come up with any new ideas :)

Thanks for the inspiration Selgin!

Re: Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 7:39 am
by ulrik
Great work, it's inspiring, thanks for sharing with us! :D

Re: Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 12:40 pm
by Squeakydave
Nice one Selgin. Many thanks for providing the As file. I look forward to seeing how you did it.

Re: Paranorman dialogue and Smart Bones

Posted: Tue Oct 30, 2012 7:50 pm
by neeters_guy
Wonderful examples. Always stimulating my thinking on new techniques. Thank you for sharing.

Re: Paranorman dialogue and Smart Bones

Posted: Wed Oct 31, 2012 2:36 pm
by jahnocli
Excellent, and thought-provoking, as always!

Re: Paranorman dialogue and Smart Bones

Posted: Sun Nov 18, 2012 1:35 pm
by chucky
Wow!, Speechless.

Re: Paranorman dialogue and Smart Bones

Posted: Tue Nov 20, 2012 12:53 am
by forzacreatix
Selgin mis respetos maestro eres mi idolo !!!!! :D

Re: Paranorman dialogue and Smart Bones

Posted: Wed Dec 12, 2012 4:37 pm
by rocky53204
Thanks for the file... I find it easier to learn from examples.

Re: Paranorman dialogue and Smart Bones

Posted: Sun Jan 27, 2013 12:23 am
by porElB_
great stuff Selgin, I'm a big fan! thank you for sharing
I was wondering why the smart bone for the head turn is missing from the file...

Re: Paranorman dialogue and Smart Bones

Posted: Thu Jan 31, 2013 3:07 am
by rocky53204
Derivative Variation ...Image

ASP 9.2 file: https://dl.dropbox.com/u/65307694/Rocky ... Mouth.anme

Re: Paranorman dialogue and Smart Bones

Posted: Sun May 26, 2013 9:52 am
by Pinesal
video doesnt exist

Re: Paranorman dialogue and Smart Bones

Posted: Sun May 26, 2013 4:50 pm
by Víctor Paredes
Pinesal wrote:video doesnt exist
You are right. I just fixed it.

Re: Paranorman dialogue and Smart Bones

Posted: Sat Dec 17, 2016 1:38 pm
by tatrik
Hi Victor
I am trying your mouth rig. When I manipulate my character's mouth with smart bones, I can not transform the mouth points later on the mainline. The points are jumping all around when I transform them (even click on them) after I rotate the smart bones. However in your head rig, I can easily transform the points after rotating the smart bones. How did you do that?