Re: Control all switch layers and bones from parent bone lay
Posted: Thu Jul 11, 2013 5:58 pm
Smart Bones are a new feature that wasn't around when I created the script. I don't think that the type of smart bone control would work with this script as it is.
I have to check the script to be sure this will work, but I think controlling the smart bones themselves from the parent layer would be the way to go. Not sure if this will work because the bones need to have the same names to control other bones and this would interfere with how Smart Bones work (action and bone same name).
I think the script needs to be revised to make this work. But it shouldn't be very hard at all. All I would need to do is add a tiny modification to allow the control bones to have some kind of extra extension on the name so it won't interfere with smart bones.
So the control bone name would be:
and it would control:
Will check into it.
I have to check the script to be sure this will work, but I think controlling the smart bones themselves from the parent layer would be the way to go. Not sure if this will work because the bones need to have the same names to control other bones and this would interfere with how Smart Bones work (action and bone same name).
I think the script needs to be revised to make this work. But it shouldn't be very hard at all. All I would need to do is add a tiny modification to allow the control bones to have some kind of extra extension on the name so it won't interfere with smart bones.
So the control bone name would be:
Code: Select all
Bone1-c
Code: Select all
Bone1