Test of my new character !
Moderators: Víctor Paredes, Belgarath, slowtiger
Test of my new character !
This is a short headturn of a character I've create for a cd-rom.
The animation technique is inspired from:
http://lostmarble.com/forum/viewtopic.php?t=1923 big up kasjorg !!!
What do you think of the character style?
http://www.skara-bee.com/~moa/moho/opuss.mov
Hey LM !
I've feature request attached to this post:
you've done animatable linewidth but now i'm please to find animatable hide edge (on off)....PLEEEEASE !!!! I'll be a good boy
The animation technique is inspired from:
http://lostmarble.com/forum/viewtopic.php?t=1923 big up kasjorg !!!
What do you think of the character style?
http://www.skara-bee.com/~moa/moho/opuss.mov
Hey LM !
I've feature request attached to this post:
you've done animatable linewidth but now i'm please to find animatable hide edge (on off)....PLEEEEASE !!!! I'll be a good boy
The basis is the same but like kasjorg say in this topic http://lostmarble.com/forum/viewtopic.php?t=1923
It's very long to setup....
also it's just point interpolation but every parts have it's own layer !
the release of this animation have 2 objectives:
1- validate the character design (need your opinion about that !)
2- test an alternative animation "mecanism" (when the bone can't, interpolation can and vice versa)
The lesson i've take of this:
The result is fluid and doesn't look like cutout animation (often with bones), the interpolation add the "volume and natural touch" to the result !
Combination of bones and interpolation (with or without switch layer) makes moho a GREAT animation potential !!!!
2 more features misses:(it's my opinion !)
1-animatable "hide edge"
2-possibility to "pause" the interpolation (for switch layer)
It's very long to setup....
also it's just point interpolation but every parts have it's own layer !
the release of this animation have 2 objectives:
1- validate the character design (need your opinion about that !)
2- test an alternative animation "mecanism" (when the bone can't, interpolation can and vice versa)
The lesson i've take of this:
The result is fluid and doesn't look like cutout animation (often with bones), the interpolation add the "volume and natural touch" to the result !
Combination of bones and interpolation (with or without switch layer) makes moho a GREAT animation potential !!!!
2 more features misses:(it's my opinion !)
1-animatable "hide edge"
2-possibility to "pause" the interpolation (for switch layer)
Great character and the move looks fluid. I had seen that thread but really didn't get it - afraid I haven't gotten much beyond using simple layer animation and some bones.
If you or kasjorg have free time at some point and show a step-by-step tutorial of a minimal character done this way I would be very interested as the turns look great.
If you or kasjorg have free time at some point and show a step-by-step tutorial of a minimal character done this way I would be very interested as the turns look great.
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