Stick figure rig for animating

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Stick figure rig for animating

Post by neeters_guy » Tue Nov 01, 2011 8:01 am

I made a generic stick figure in AS similar to the one in books by Richard Williams or Tony White. I use this to work out movements and gestures without the distraction of character details: Stick Figure v2

[edit: This file includes both versions: See post below.]


It's basically an expanded version of the stick figure from this thread: The Animator's Survival Kit

* Compatible with Anime Studio 5.6 or later
* Base style can be altered via Style Palette
* Each view is a single bone and vector layer using point binding
* 5 views: front, quarter front, side, quarter back, back
Bonus: Extra front view with parts in separate layers so you can layer sort arms, legs, etc.

Hope some of you find this useful. Let me know what you think. :)
Last edited by neeters_guy on Mon Nov 14, 2011 9:29 pm, edited 2 times in total.
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Post by mimer » Tue Nov 01, 2011 8:45 am

really nice, using switch folder to handle them while production

thanks so much
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Post by SvenFoster » Tue Nov 01, 2011 11:27 am

I like them but everytime I see your demo gif I hear a voice in my head say 'Oooo errr Missus, hot stuff comin through'
What *if* the Hokey cokey *is* what its all about?
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Post by ahzra » Tue Nov 01, 2011 12:22 pm

thanx mate , you r genius
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Post by slowtiger » Tue Nov 01, 2011 12:37 pm

Hey, thx! I'm usually not using other people's work, but this may become the exception from that rule.
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Post by uddhava » Wed Nov 02, 2011 6:36 pm

Wow! Thanks a lot!

This is also helpful for me to study how to arrange different character views , 3/4, side, etc. for animating with bones.

Great stuff!
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Post by neeters_guy » Sun Nov 13, 2011 9:10 am

Thanks for the comments. is running a contest for a 5-sec. intro for their videos. I thought I'd take a shot at it using a slightly improved stickman (ASP 8 ). Check out my entry here: Animation Forum "Set In Motion" Entry by neeters_guy

I only spent a day on it, but I did my best to sell the slapstick action. Hope you enjoy it, it's short and sweet. :D

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Post by neeters_guy » Mon Nov 14, 2011 9:26 pm

A slight refinement to allow scaling of bones without deforming the ends.

Because the use of hold bones breaks the IK chain for the limbs, there is a separate skeleton to control the main skeleton. As before, this is 5.6 compatible. Download here:

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Post by ulrik » Mon Nov 14, 2011 10:19 pm

Thank you for sharing, really good figures!
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Post by kellz5460 » Wed Nov 16, 2011 11:26 am

Nice job! this is a good idea
OMG make it stop!
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Post by AnimeNub » Sun Dec 04, 2011 4:19 am

Tried animating some dance moves with your rig. Cool stuff. Definitely a great tool to test and figure out timing and poses.

Running man doesn't look right. Needs some refinement.
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Post by Matsuemon » Sat Jan 07, 2012 3:05 am

haha nice animation, Neeters. This is very handy. I think I'll "steal" it and do some fun animations with it.
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Post by Mundokk » Mon Jan 09, 2012 8:39 am

thanks for share, bro :)

Mundo Co founder of
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