![Smile :)](./images/smilies/icon_smile.gif)
Help Shape the Future of Anime Studio
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Help Shape the Future of Anime Studio
LOL, I remember laughing so hard when I first saw this, good times indeed! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Help Shape the Future of Anime Studio
I don't see much improvement in importing Illustrator files in Version 12. Even imported as Illustrator V3, they don't import at all well. The layered Photoshop files work great! But Illustrator is lagging behind.
So, besides the ability to import LAYERED Illustrator files, I would like to see Moho being more competitive toward the Adobe Flash program. Although Flash is in no way as good as Moho, yet because Flash is used in online advertising, it would be very nice and useful for Moho to add the standard billboard formats for designing animations that can be exported into .SWF and .FLV files formatted for the standard website tower and header sizes for ads and animated GIF's.
So, besides the ability to import LAYERED Illustrator files, I would like to see Moho being more competitive toward the Adobe Flash program. Although Flash is in no way as good as Moho, yet because Flash is used in online advertising, it would be very nice and useful for Moho to add the standard billboard formats for designing animations that can be exported into .SWF and .FLV files formatted for the standard website tower and header sizes for ads and animated GIF's.
- synthsin75
- Posts: 10008
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Help Shape the Future of Anime Studio
The vector import improvement was as SVG.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Help Shape the Future of Anime Studio
Okay, SVG works fine. Thanks.
What about this? In the layers panel, how about moving the Trash icon to the far right of the icon line? Putting it next to the <...> icon has gotten me to mistakenly delete layers that I certainly did not want to delete. Yes, I've gotten used to being more careful about this. But stray mouse clicks that I don't notice can trash a lot a work. Yes, I make incremental backups, but why go through the hassle and anxiety if a Trash icon is moved to where it is not so easy to click? Or is there a way to enable a warning window like "Are you sure you want to delete this?"
What about this? In the layers panel, how about moving the Trash icon to the far right of the icon line? Putting it next to the <...> icon has gotten me to mistakenly delete layers that I certainly did not want to delete. Yes, I've gotten used to being more careful about this. But stray mouse clicks that I don't notice can trash a lot a work. Yes, I make incremental backups, but why go through the hassle and anxiety if a Trash icon is moved to where it is not so easy to click? Or is there a way to enable a warning window like "Are you sure you want to delete this?"
Re: Help Shape the Future of Anime Studio
What about adding the ability to lock a layer so it doesn't move accidentally?
Re: Help Shape the Future of Anime Studio
Yes, that's been a long requested feature.
In the meantime, check out this script from Wes:
viewtopic.php?p=167236#p167236
Just select the layer, then select the menu command, and the layer becomes 'LOCKED'.'
For a variety of reasons, not everybody may be allowed to install a third-party script though (like at my workplace,) so a native solution will be welcome in a future version of Moho.
In the meantime, check out this script from Wes:
viewtopic.php?p=167236#p167236
Just select the layer, then select the menu command, and the layer becomes 'LOCKED'.'
For a variety of reasons, not everybody may be allowed to install a third-party script though (like at my workplace,) so a native solution will be welcome in a future version of Moho.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
-
- Posts: 1
- Joined: Sat Jan 19, 2019 12:09 am
Re: Help Shape the Future of Anime Studio
I concur with Rudiger here, in the Softimage people group we get numerous looks into what is coming and you can feel the clients salivating at the possibilities of updates.
Source: https://mangazuki.me
-
- Posts: 31
- Joined: Fri Mar 10, 2017 2:05 pm
Re: Help Shape the Future of Anime Studio
Well... despite no updates on Moho 13 - at least it's still alive. I've just seen this job advert on Linkedin in lovely Braga, Portugal:
Job description
Role: Junior Software Engineer
Overview:
We are looking for a Junior Software Engineer to join our graphics division team at the Braga office for our flagship product Moho!
Smith Micro Software, Inc. provides software and services that simplify, secure, and enhance the mobile experience. The Company’s portfolio of wireless solutions includes a wide range of client and server applications that manage voice, data, video, and connectivity over mobile broadband networks. Our primary customers are the world’s leading mobile network operators, mobile device manufacturers, and enterprise businesses.
Join an innovative company that has developed extensive expertise in embedded software for networked devices (both wireless and wired), which has been leverage to solve an unending tide of connectivity and mobile services challenges for customers.
We work in a relaxed and fun environment, and we offer great benefits and perks. Come and meet us at the Braga office!
Main Responsibilities:
Design, develop and test C++ based cross platform 2D/3D graphics applications;
Work with a mentor to learn about the technologies and products you will be working on;
Collaborate with cross-functional teams to help define, design, and ship new features;
Help maintain and evolve existing graphics products and versions;
Detect and fix bugs in the features you develop;
Participate in code and design reviews of the engineering team;
Help maintain high code quality, organization, and automation.
Skills and Experience Requirements:
University degree in Computer Science, Software Engineering, Gaming or a related subject;
C++ development experience;
Good English speaking and writing skills.
Preferred Experience
Basic understanding of graphics technology patterns and concepts.
Job description
Role: Junior Software Engineer
Overview:
We are looking for a Junior Software Engineer to join our graphics division team at the Braga office for our flagship product Moho!
Smith Micro Software, Inc. provides software and services that simplify, secure, and enhance the mobile experience. The Company’s portfolio of wireless solutions includes a wide range of client and server applications that manage voice, data, video, and connectivity over mobile broadband networks. Our primary customers are the world’s leading mobile network operators, mobile device manufacturers, and enterprise businesses.
Join an innovative company that has developed extensive expertise in embedded software for networked devices (both wireless and wired), which has been leverage to solve an unending tide of connectivity and mobile services challenges for customers.
We work in a relaxed and fun environment, and we offer great benefits and perks. Come and meet us at the Braga office!
Main Responsibilities:
Design, develop and test C++ based cross platform 2D/3D graphics applications;
Work with a mentor to learn about the technologies and products you will be working on;
Collaborate with cross-functional teams to help define, design, and ship new features;
Help maintain and evolve existing graphics products and versions;
Detect and fix bugs in the features you develop;
Participate in code and design reviews of the engineering team;
Help maintain high code quality, organization, and automation.
Skills and Experience Requirements:
University degree in Computer Science, Software Engineering, Gaming or a related subject;
C++ development experience;
Good English speaking and writing skills.
Preferred Experience
Basic understanding of graphics technology patterns and concepts.
Re: Help Shape the Future of Anime Studio
Grouping for Shy bones like there are for points. If you use the select points tools, you have the option to select those points, name them and put the in the group. If you click "select points" you can select those points only. This would be great for shy bones!
Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?
Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?
Re: Help Shape the Future of Anime Studio
I just want to be able to keyframe the visibility for individual bones. Then you can use a Smart Bone to control the visibility of any 'group' of bones. I would like to see Shy kept as a feature but keyframeable bone visibility would be much more useful in rigging.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- hayasidist
- Posts: 3559
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Help Shape the Future of Anime Studio
I had exactly that question -- and the answer turned out to be yeseric1223 wrote: Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?
[edit] link removed … the solution in a non-public area... watch this space
Last edited by hayasidist on Wed Jan 30, 2019 8:39 am, edited 1 time in total.
Re: Help Shape the Future of Anime Studio
And the answer turned out to be "You are not authorised to read this forum."
________________________________________________________________________
https://mohoscripting.com/ - Unofficial Moho Lua scripting documentation
https://mohoscripts.com/ - The best place to publish and download scripts for Moho
https://mohoscripting.com/ - Unofficial Moho Lua scripting documentation
https://mohoscripts.com/ - The best place to publish and download scripts for Moho
- hayasidist
- Posts: 3559
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Help Shape the Future of Anime Studio
oh s*it -- I've fallen into that trap too -- I'll check with the owner -- link removed from the above
Re: Help Shape the Future of Anime Studio
Here it ishayasidist wrote:I had exactly that question -- and the answer turned out to be yeseric1223 wrote: Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?
[edit] link removed … the solution in a non-public area... watch this space
![Smile :)](./images/smilies/icon_smile.gif)
Edit: Updated download link
Last edited by Lukas on Fri Aug 13, 2021 8:27 am, edited 1 time in total.
Re: Help Shape the Future of Anime Studio
Thanks Lukas, and hayasidist. Im not home yet, but when I get there, I'm gonna try it out.
Maybe...somewhere in the future...just maybe, these things will be native.
Not that theres nothing wrong with scripts and tools!
But idk what takes more priorty for me, being alot more "drawing friendly" (especially with a tablet) or a little more "animation friendly"(including copying and pasting past and future things on the timeline, and whats mentioned above).
Maybe...somewhere in the future...just maybe, these things will be native.
![Wink :wink:](./images/smilies/icon_wink.gif)
But idk what takes more priorty for me, being alot more "drawing friendly" (especially with a tablet) or a little more "animation friendly"(including copying and pasting past and future things on the timeline, and whats mentioned above).