"La Linea" style by Osvaldo Cavandoli in AS
Moderators: Víctor Paredes, Belgarath, slowtiger
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
"La Linea" style by Osvaldo Cavandoli in AS
A couple of years back I had a project come up that i thought would work nicely in a style similar to 'La Linea' (check YouTube if you're too young to have seen it!
I couldn't work out how to do it. I even posted here and no-one seemed to have any ideas how i might do it.
Today i thought "ooh, Selgin's 'bitten apple' face turn technique might just do the trick" - i was sure the solution was some sort of complex masking set up... I spent 30 minutes with Ramons 'Lost Layer' tool to try every masking combination i could think of, before finally achieving the result i was after...
...upon closer inspection, the combination was 'no masking' at all lol
here's the test animation:
So - here's how: (i'll probably do a screencast later)
i used fazeks mesh instance script (or Ramon's modded version to include point curvature) to duplicate the ground layer, and the character layer - where the top layers don't have an outline, just a fill (to act as a mask effectively) and the outline is widened on the layer below to make it a desirable width (you can use the line width tool as normal)
I made the background colour the same as the fill to make it look 'hollow'
that's it! here's a screenshot:
Related post: viewtopic.php?f=9&t=17196&p=96734#p96734
I couldn't work out how to do it. I even posted here and no-one seemed to have any ideas how i might do it.
Today i thought "ooh, Selgin's 'bitten apple' face turn technique might just do the trick" - i was sure the solution was some sort of complex masking set up... I spent 30 minutes with Ramons 'Lost Layer' tool to try every masking combination i could think of, before finally achieving the result i was after...
...upon closer inspection, the combination was 'no masking' at all lol
here's the test animation:
So - here's how: (i'll probably do a screencast later)
i used fazeks mesh instance script (or Ramon's modded version to include point curvature) to duplicate the ground layer, and the character layer - where the top layers don't have an outline, just a fill (to act as a mask effectively) and the outline is widened on the layer below to make it a desirable width (you can use the line width tool as normal)
I made the background colour the same as the fill to make it look 'hollow'
that's it! here's a screenshot:
Related post: viewtopic.php?f=9&t=17196&p=96734#p96734
Last edited by funksmaname on Sun May 06, 2012 10:39 pm, edited 2 times in total.
- Víctor Paredes
- Site Admin
- Posts: 5664
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
nice, very nice!
We had a conversation about that style and how it could be achieved with AS. We never got a good solution (in our defense I can say we were younger and never take the challenge seriously... ).
Your way looks very interesting, congratulations. Please keep sharing that tests.
We had a conversation about that style and how it could be achieved with AS. We never got a good solution (in our defense I can say we were younger and never take the challenge seriously... ).
Your way looks very interesting, congratulations. Please keep sharing that tests.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- Víctor Paredes
- Site Admin
- Posts: 5664
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
You can fill that emptiness with a new shape which always covers the whole between legs. I haven't tested it in La línea style, but at least works in theory.slowtiger wrote:Let's make him walk. I bet you soon get into trouble as the legs blend into the overall black shape, and there's an additional empty shape forming between them.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
well, he doesn't have to be made of a single shape like in this screenshot - if you look at the other demo/screencast i made, the character has two legs that mask eachother out, but leave solid shapes where they create holes...
here's a little walk test: http://www.youtube.com/watch?v=dH5WXRf3iFY
here's a little walk test: http://www.youtube.com/watch?v=dH5WXRf3iFY
Last edited by funksmaname on Tue Aug 17, 2010 10:12 pm, edited 1 time in total.
I did it using another way, which I think is easier:
Create a group layer containing to vector layers: one for the character and one for the background. Draw the character and background with no outline.
On Group Layer Settings --> Shadows, enter the following values:
- Shadow On (checked)
- Offset - 0
- Blur - 0
- Expansion - 2
Then select white as the shadow color with an alpha value of 255.
Create a group layer containing to vector layers: one for the character and one for the background. Draw the character and background with no outline.
On Group Layer Settings --> Shadows, enter the following values:
- Shadow On (checked)
- Offset - 0
- Blur - 0
- Expansion - 2
Then select white as the shadow color with an alpha value of 255.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Hey v_aviles,
Thanks for posting!
While this is an option, and is easier, you have no control over the line width on the character (you set an overall expansion for the line width, but can't have line thick and thin across the character) so the result isn't as good imo (or 'different' at least - when the line itself is the character, you need the control)
Thanks for posting!
While this is an option, and is easier, you have no control over the line width on the character (you set an overall expansion for the line width, but can't have line thick and thin across the character) so the result isn't as good imo (or 'different' at least - when the line itself is the character, you need the control)
-
- Posts: 510
- Joined: Sat Jul 29, 2006 1:34 pm
- Location: New York City
- Contact: