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Slow drawing in AS Pro 6.x
Posted: Wed Mar 24, 2010 10:10 pm
by GCharb
Hello all
Anyone else experienced slowdown drawing in AS Pro 6.x, especially compared to 5.6?
I am talking slow to a crawl in very specific steps like adding points and draging, like you click and drag to add a point but it takes several seconds before anything happens.
If I create the same pic in AS Pro 5.6 it is all fine, if I import into 6.x, then all goes slow.
Here is the image I am working on, nothing special, only 5 layers so far!
Posted: Wed Mar 24, 2010 11:20 pm
by Genete
Loose of performance is noticeable if the computer is "not so fast". I have a Dual core AMD 2.2 GHz HP pavillion laptop and it does lag noticeable compared to 5.6 when do the following:
Click and drag bones, layer, camera, magnet tool, etc. When I release the mouse there is a lag of time where the mouse is not released and then if I just release and move then I ruin the last position.
It is annoying yes, but in the workstation (intel quadcore 2,6 GHz) doesn't happen at all.
-G
Posted: Wed Mar 24, 2010 11:26 pm
by GCharb
Hello Genete, thanks for the reply
I have quad core Phenom II 965
8 gigs of DDR3 1800 mhz
Geforce 9800 GT 512 mb
Windows 7 64 bits
Plenty of power here!
Oh well, 6.x has some tools I really need, like better control over gradients and such.
Hopefully it will be fixed in some release!
G
Posted: Thu Mar 25, 2010 3:34 am
by J. Baker
That's strange, as I have not experienced any slow downs here and I use a single core processor. I do all the usual stuff, multiple layers, 3D building, and so forth. Here's my pc specs...
AMD 4000+ 2.4Ghz
2 GB PC2700
Nvidia GT220 1GB (not that it helps with AS anyway, being non-hardware accelerated application)
WIN XP Home SP3 & Ubuntu
It could easily vary on the OS being used too.
Posted: Thu Mar 25, 2010 3:44 am
by sbtamu
is that the only thing you got running is AS with that skull? If so that lag is from something else besides AS.
Posted: Thu Mar 25, 2010 3:48 am
by GCharb
J.Baker wrote:That's strange, as I have not experienced any slow downs here and I use a single core processor. I do all the usual stuff, multiple layers, 3D building, and so forth.
Yeah, I use Softimage and Combustion on that system and they fly, so does AS Pro 5.6.
In 6.x, the more I build, the slower it gets, while the building of the same image in 5.6 keeps flying, then, if I import the 5.6 scene in 6.x, it slows to a crawl.
Maybe it is Windows 7, dunno.
Posted: Thu Mar 25, 2010 4:24 am
by J. Baker
Well it could be very well be something in AS6 that's only effected in an OS newer than XP. If I remember right, doesn't WIN 7 do some kind of XP emulation or something, to get XP software to run? I could be totally off but it's a thought.
As for Softimage and Combustion, they use hardware acceleration. Where AS is software only (cpu).
Posted: Thu Mar 25, 2010 1:14 pm
by GCharb
J.Baker wrote:If I remember right, doesn't WIN 7 do some kind of XP emulation or something, to get XP software to run?
Yeah, compatibility mode, both 5.6 and 6.2 do not pass the compatibility test, so I ran both in compatibility mode, no luck.
What I did try that worked, is lowering monitor resolution, I went from 1920X1200 to 1360X768, that solved it pretty much!
Seems AS Pro 6.x is a resource hog.
sbtamu wrote:is that the only thing you got running is AS with that skull? If so that lag is from something else besides AS.
Hell sbtamu, sorry, did not see you there
It does the same with any complex file I got, when drawing I use allot of points, this slows pretty much everything down at high resolution.
I will reconsider Illustrator for my drawings.
Thanks to both of you.
G
Posted: Thu Mar 25, 2010 2:51 pm
by sbtamu
I usually start to lag if i get around 2000 frames with alot of colors and voices and animations. To get around this i usually render right after a zoom in or out, or if i cut to a dif toon. And just bring it all together in a movie editor.
One bad habit i have is not naming my files in some kind of order and spend hrs having to open them back up just to see what it is before i import to editing.
Posted: Sat Mar 27, 2010 4:54 pm
by GCharb
Hello again!
sbtamu wrote:I usually start to lag if i get around 2000 frames with alot of colors and voices and animations.
The problem here seems more related to having many points at high resoultion screen.
Anyhow, I spent the last two days learning Illustrator cs4 and Coreldraw x5, both are great vector drawing apps.
They both have tons of tools to facilitate vector drawings, but, I am pretty sure I could do the same with AS Pro 5.6 with the toolset we have in it.
So I will keep at it for the time being hoping the speed problem will be fixed in 6.x eventually.
I am working on designs for t-shirts, I will post them when I am done.
Posted: Tue Mar 30, 2010 8:50 pm
by wena
Hi when my computer starts running slow, I use "Smart Defrag" special when I instruct it to do a deep optimizer, and faster than Microsoft.
What is more you can get it free.
Wena
Posted: Tue Mar 30, 2010 9:36 pm
by GCharb
wena wrote:Hi when my computer starts running slow, I use "Smart Defrag" special when I instruct it to do a deep optimizer, and faster than Microsoft.
Just downloaded it, nice utility, thanks!
G
Posted: Tue Mar 30, 2010 11:30 pm
by wena
Yes, it is a great little utility, I find that Anime studio fragments the hard drive a lot. So when it begins to slaw down I us the fragment er.
By the way, I did find that when I had used it a lot on one of my caddies it did couse some truble. Or that might have been that I had dropped the caddy.
Wena
Posted: Tue Mar 30, 2010 11:44 pm
by TheChewanater
You know, EXT file systems don't require defragging.
Posted: Wed Mar 31, 2010 10:35 am
by wena
I do very much agree with TheChewanater,
but the library, brushes, and all sorts of art work in it do. That is what animation is all about.
I use photographs (not so much the animation) a lot and one of them can take up a lot of space. Then there is film, I use.
It is undeniable, I think that animation and all it's workings do generate file fragmentation.
Wena