I have a problem sorting layers by depth because of groups..
Posted: Wed Feb 03, 2010 3:01 am
Hello
( I am new here, I'll introduce myself later. )
I am having a problem sorting layers by depth, because of parent-groups and child-groups...
Seems that a group can only sort its "childs", not its child's childs.
I had to make a very wide desert landscape. I made a "floor", a layer that I rotated so it is not anymore facing the camera but is like a floor.
I have painted, imported and scattered tons of cactus, dry weed and so on, on my "floor".
And then, to keep far ones to appear above near ones because of the layers order, I activated the "sort layers by depth" and "sort by true distance" options.
I thought all my object would be sorted equally in my whole "world", so I could make my character pass-by through the cactus, weed, and all these tons of things, to make a nice landscape scrolling effect.
But it does not work, there is a parent-group / child-group problem...
Look, I have such a groups tree :
Desert
__Character
__Cactus
____Cactus1
____Cactus2
____...
__Dry Weed
____Dry Weed1
____Dry Weed2
____...
__Bushes
____Bush1
____Bush2
____...
__Mountains
__Sun
__Sky
Only the parent-groups "Cactus" "Dry Weed" and "Bushes" are sorted with my character, because they are childs of their "Desert" parent-group...
My cactus are only sorted inside their "Cactus" parent-group, my bushes are only sorted inside their "Bushes" parent-group, and so on.... My cactus and my bushes are not "sorted together". And it is really a problem !!!
The only way it could work would be to put my character with all my cactus objets, weed objets, and so on, in a unique big group. But it would be such a mess !!!! It would really be horrible to work with ! I would always be looking for my character's layer among these tons of stuff.......
I saw a member here is working on a wide cowboy desert landscape too, so I asked her, but she does not make it the same way as me : she uses only a few huge vector layers, while I use tons of small picures, so she sorts them herself.
Please tell me how could I do.
( I am new here, I'll introduce myself later. )
I am having a problem sorting layers by depth, because of parent-groups and child-groups...
Seems that a group can only sort its "childs", not its child's childs.
I had to make a very wide desert landscape. I made a "floor", a layer that I rotated so it is not anymore facing the camera but is like a floor.
I have painted, imported and scattered tons of cactus, dry weed and so on, on my "floor".
And then, to keep far ones to appear above near ones because of the layers order, I activated the "sort layers by depth" and "sort by true distance" options.
I thought all my object would be sorted equally in my whole "world", so I could make my character pass-by through the cactus, weed, and all these tons of things, to make a nice landscape scrolling effect.
But it does not work, there is a parent-group / child-group problem...
Look, I have such a groups tree :
Desert
__Character
__Cactus
____Cactus1
____Cactus2
____...
__Dry Weed
____Dry Weed1
____Dry Weed2
____...
__Bushes
____Bush1
____Bush2
____...
__Mountains
__Sun
__Sky
Only the parent-groups "Cactus" "Dry Weed" and "Bushes" are sorted with my character, because they are childs of their "Desert" parent-group...
My cactus are only sorted inside their "Cactus" parent-group, my bushes are only sorted inside their "Bushes" parent-group, and so on.... My cactus and my bushes are not "sorted together". And it is really a problem !!!
The only way it could work would be to put my character with all my cactus objets, weed objets, and so on, in a unique big group. But it would be such a mess !!!! It would really be horrible to work with ! I would always be looking for my character's layer among these tons of stuff.......
I saw a member here is working on a wide cowboy desert landscape too, so I asked her, but she does not make it the same way as me : she uses only a few huge vector layers, while I use tons of small picures, so she sorts them herself.
Please tell me how could I do.