Onion skin colour/ image onion skin

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Trondheimfan
Posts: 14
Joined: Tue Jan 25, 2005 5:05 pm
Location: The Hague, Holland

Onion skin colour/ image onion skin

Post by Trondheimfan »

Hello, this is my first post here.
I've been using your program for some time now, at my internship, and I really like it. Even though I prefer to use paper for animation, I still like just being able to animate something quickly in Moho.

But when I use the onion skin feature, especially with detailed models, I get confused, because all the lines have the same colour. Could you change it so every new onion skin has a new colour, so it's easier to identify what you're looking at?

Also, could you maybe take a look at the onion skin feature when imported images are involved? I find it really hard to see what I'm doing, when all I can see are just a couple of rectangles.

Thank you for your time, keep it up!
JCook
Posts: 392
Joined: Wed Aug 04, 2004 1:28 pm
Location: Cape Cod, MA

Post by JCook »

Onion skinning basically shows the outline of the elements on your layers. Your vector layers show as lines because that's what they are, but with image layers the outline of the image is a rectangle, so that's what you see. Images are bitmaps, and don't have lines that can be shown they way vectors are shown. I don't think there is any way to onion skin imported images to show the image, because they are not composed of vectors.

Jack
Trondheimfan
Posts: 14
Joined: Tue Jan 25, 2005 5:05 pm
Location: The Hague, Holland

Post by Trondheimfan »

I know, but the images wouldn't have to be converted to vectors or anything. Couldn't it just be a separate proces? I can imagine there should be some way to make them show up as onion skins. Like the way you can use onion skinning in Mirage or something? It would really help.

Though I think the colour issue really should be addressed. I really get confused looking at that big mess of lines, trying to make sense out of it.

BTW, for the most part, I think the onionskinning feature is great, because you can take any frame, at any part of your scene, and "onionskin" them. This creates more of a feel like you're actually working with paper, where you can also just take any frame, and place it on top of the other on your pegbar.
Unlike any other animation software I've ever seen, where you have to select a region(or within a certain region) of frames to be onionskinned.
Toontoonz
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Joined: Fri Mar 25, 2005 9:28 pm

Post by Toontoonz »

Are you doing frame-by-frame animation, as in Moho tutorial 5.7?
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Lost Marble
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Post by Lost Marble »

Yes, I understand what you're asking for. I'll add it to the "wish list".
Trondheimfan
Posts: 14
Joined: Tue Jan 25, 2005 5:05 pm
Location: The Hague, Holland

Post by Trondheimfan »

Thank you, Lost Marble, I appreciate it.

In response to Toontoonz' question: of course! :)
If it looks right, I'll let the tweens stay in, (usually for no more than 2 or 3 frames) but if it doesn't, I'll just have to go in and fix it, don't I?
Also, I come from a traditional animation background, and I like to have complete control. And frame by frame always looks better than tweens.
RASH
Posts: 126
Joined: Sat Mar 19, 2005 10:27 am
Location: Netherlands

Post by RASH »

Trondheimfan wrote:I come from a traditional animation background, and I like to have complete control. And frame by frame always looks better than tweens.
Animation Tool Showdown:
xxx ... was created with traditional animation methods in mind so that it could easily be adopted by those who are already used to working with a film camera, and peg-and-paper system.
Just a thought.
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