new Flash Bugs
Posted: Fri Aug 20, 2004 5:59 am
Im sure you probably hate flash and wish you never even created moho by now.
1) Random glitches where vectors point randomly away from nowhere...
- if you render out the full project of oldguy.moho there is one or two frames that have a random spike for no forseeable reason. During the wobbling part, possibly where i copied and pasted keyframes to make animation go longer.
2) When importing in Flash MX it seemed when the layer was flipped in moho it came in inverted in flash... see oldguyDancin.fla
3) Crashes Flash Player running thru animation a second time.
- letting it run in macormedias standalone flash player it crashes at the end of the second time it loops..for some reason?
moho and fla is at http://www.peoplewhoeat.com/moh5/flashstuff/
I wont upload the swfs cause they are nearly as big as those files
another note, can you think of any ways to bring down exported swf file size... moho generated swf is like 2.5meg, i realise the character is fairly complex and bones change him each frame..
an option where certain layers can be locked to not being able to morph with bones (only change position rotation etc) and only use up one symbol? instead of having it redrawn each frame... i think somehting like that was suggested on another post.
Optimaze can cut off about 40% off moho files without much loss of quality.
1) Random glitches where vectors point randomly away from nowhere...
- if you render out the full project of oldguy.moho there is one or two frames that have a random spike for no forseeable reason. During the wobbling part, possibly where i copied and pasted keyframes to make animation go longer.
2) When importing in Flash MX it seemed when the layer was flipped in moho it came in inverted in flash... see oldguyDancin.fla
3) Crashes Flash Player running thru animation a second time.
- letting it run in macormedias standalone flash player it crashes at the end of the second time it loops..for some reason?
moho and fla is at http://www.peoplewhoeat.com/moh5/flashstuff/
I wont upload the swfs cause they are nearly as big as those files
another note, can you think of any ways to bring down exported swf file size... moho generated swf is like 2.5meg, i realise the character is fairly complex and bones change him each frame..
an option where certain layers can be locked to not being able to morph with bones (only change position rotation etc) and only use up one symbol? instead of having it redrawn each frame... i think somehting like that was suggested on another post.
Optimaze can cut off about 40% off moho files without much loss of quality.