Swf export problem on optimalized layers
Moderators: Víctor Paredes, Belgarath, slowtiger
Swf export problem on optimalized layers
Hi everybody,
I create some animaton what needs to combine with flash. So the animation needs to export in SWF format, but the caracter breaks appart in the swf. We have very big (5-6MB) file sizes too, but this is the smallest problem if we see that fact that the animation brakes apart.
Do anybody knows any solution for this problem? I optimalized the layers what is possible, but i cant all, because of the animation can not allows.
If I optimalize all layers than i lose the point why i use AnimeStudio.
Thank you in advance.
Skip
I create some animaton what needs to combine with flash. So the animation needs to export in SWF format, but the caracter breaks appart in the swf. We have very big (5-6MB) file sizes too, but this is the smallest problem if we see that fact that the animation brakes apart.
Do anybody knows any solution for this problem? I optimalized the layers what is possible, but i cant all, because of the animation can not allows.
If I optimalize all layers than i lose the point why i use AnimeStudio.
Thank you in advance.
Skip
Hi, yes I uploaded a test animation. From this link you can download it:
http://schermann.easyhosting.hu/kekup.zip
Thank you.
S
http://schermann.easyhosting.hu/kekup.zip
Thank you.
S
- TheChewanater
- Posts: 134
- Joined: Fri Feb 27, 2009 1:25 am
That happened to me too! I posted about it awhile ago, and Vern seemed to refuse to accept that it wasn't a user error. I tried everything he said, and it didn't work! It's just a stupid bug in AS.
Or is it? The same thing happens sometimes in Pencil, so I'm thinking maybe it's an error in a flash creation library they both use. It'd be helpful to know what Lost Marble (or whoever) used to write the swf export. I'm pretty sure Pencil uses the Ming Library.
Or is it? The same thing happens sometimes in Pencil, so I'm thinking maybe it's an error in a flash creation library they both use. It'd be helpful to know what Lost Marble (or whoever) used to write the swf export. I'm pretty sure Pencil uses the Ming Library.
Yeah, I've had this. There is no quick fix, I'm afraid. You are going to have to check and double-check how the control points are distributed. I'm guessing that you have imported these shapes from a drawing program like Illustrator. Often the points on imported files can be "stacked" one on top of another. You just have to go around all the shapes, just twitching each point with the cursor to check all is OK. You may even have to re-draw some of the shapes. But it IS fixable! Delete all the spare points and eventually the file will work properly.
You can't have everything. Where would you put it?
Hi TheChewanater,
uhh, please dont say that it is a BUG, and nothin to do! I need to solve it somehow.
I tryed to export png sequence, mov, etc and import it to flash, and apart from the huge filesize it was ok. Just, I could not control the timeline of the created swf with scripts in flash, and thats worst then the original problem it was.
uhh, please dont say that it is a BUG, and nothin to do! I need to solve it somehow.
I tryed to export png sequence, mov, etc and import it to flash, and apart from the huge filesize it was ok. Just, I could not control the timeline of the created swf with scripts in flash, and thats worst then the original problem it was.
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
That is always due to 'bad' shape creation. Usually this occurs when you create a shape while part of it is off screen, but sometimes AS will allow you to make these 'illegal' shapes.
What it is is a fill that doesn't terminate on an actual edge. It usually has a ghost edge some where within the actual vector edge of the shape. These are often hard to track down since these bad shape artifacts only show in the render or export.
And if anyone thinks this is not user error, then by all means post, or PM me, the file and I'll clean it right up.
What it is is a fill that doesn't terminate on an actual edge. It usually has a ghost edge some where within the actual vector edge of the shape. These are often hard to track down since these bad shape artifacts only show in the render or export.
And if anyone thinks this is not user error, then by all means post, or PM me, the file and I'll clean it right up.
- TheChewanater
- Posts: 134
- Joined: Fri Feb 27, 2009 1:25 am
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
- TheChewanater
- Posts: 134
- Joined: Fri Feb 27, 2009 1:25 am
Well then it must be Ming!synthsin75 wrote:According to the About AS, it does use Ming, but I'd still like to see one of these.
And here's a messed up swf export:
http://www.freewebs.com/chewanater/ganon2.swf
You can't see anything at the beginning and some body parts are missing because you can't export images in bone layers, but once the evil wizard Ganon comes on screen and sings his freaky song, you can see the problem. Also, once it's over and it loops (why must it loop!?) it seems that any object on the screen at the end stays there the second time around. The audio seems to be a little off, but that could be fixed with an audio editor.
Well, it's happened to me almost every time I export to flash. I've seen it posted a few times on the forums. It's also been said by AS users on Newgrounds. I think that's hearing about it enough to prove there's something wrong, but what could it be if it works fine for some people? It could be how complex the project is. Or, if it has vectors in bone layers. The headless guy at the end wasn't in a bone layer, and he exported fine.I'm sure, even if the flash lib does contribute, that these can be fixed. Otherwise we'd hear about it much more often.
So, do you think I should take this to the Bug Report section, the Ming developers, or forget it and go with bitmap videos.
I come across this bug all the time. The only fix I have found is to re-assemble the character, shape by shape, exporting single frame sfw's and importing them into Flash till you find the one that is causing the problem.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
First, that's a bad link to that swf. Second, watching a swf won't allow me to prove that this is easily corrected.
I've fixed these things before. It is a simple fix. Until I can see one of these files that actually stumps me, I refuse to rely on the word of AS users anywhere else that this is a legitimate bug.Well, it's happened to me almost every time I export to flash. I've seen it posted a few times on the forums. It's also been said by AS users on Newgrounds. I think that's hearing about it enough to prove there's something wrong, but what could it be if it works fine for some people?
At the very least, if you intend on reporting this as a bug, please provide an example AS file that shows the bug (just as the bug forum asks for). Better to put this to rest rather than just debate about it endlessly.
Unless this is all complaint and no search for a solution.
synthsin75 wrote:
Do you have a quick way of tracking bad shapes down or healing them you could share with us synthsin75?
Cheers
D.K
I'm interested in hearing how you go about cleaning these files up.And if anyone thinks this is not user error, then by all means post, or PM me, the file and I'll clean it right up.
Do you have a quick way of tracking bad shapes down or healing them you could share with us synthsin75?
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315