Just wanted to share a simple walking animation I did of a goofy Butterfly Unicorn character I created.
http://epicwalnut.com/epicwalnut_animation.html
-ray
ButterCorn
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ButterCorn
Hi animation world.
Nice work..
Just view things I noticed, I am a noob so don't takewhat I say fully. the walk-cycle: Nice foot movement I like how his/her feets have weight and you can feel it through the animation. but it needs to be more falling forward not backward, in a walk cycle we fall forward and hold ourself with one leg out of time. just what I think, there is no way anyone or thing walking like that would not trip backwards.
as for the second one he is bit shaky, like he was getting electrocuted.. maybe that was the effect you were going for...
I guess leave the real criticism to the pros
Just view things I noticed, I am a noob so don't takewhat I say fully. the walk-cycle: Nice foot movement I like how his/her feets have weight and you can feel it through the animation. but it needs to be more falling forward not backward, in a walk cycle we fall forward and hold ourself with one leg out of time. just what I think, there is no way anyone or thing walking like that would not trip backwards.
as for the second one he is bit shaky, like he was getting electrocuted.. maybe that was the effect you were going for...
I guess leave the real criticism to the pros
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- fracturedray
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- Location: Dallas, Texas
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Thanks guys.
khalifa
The leaning backwards was an artistic choice. I know it's not realistic it was just for fun. Thanks for mentioning it though, I do need feed back. My one worry is that his walk may be a little to slow.
You are very right about the other one. I was doing a test with the physics and the results were extreme. I'll have to go back to it and see if I can tone it down.
khalifa
The leaning backwards was an artistic choice. I know it's not realistic it was just for fun. Thanks for mentioning it though, I do need feed back. My one worry is that his walk may be a little to slow.
You are very right about the other one. I was doing a test with the physics and the results were extreme. I'll have to go back to it and see if I can tone it down.
Hi animation world.