I've just never used bone locking. Always done it manually. Bit of a flippen mission to key frame every single little frame. What I normally do is make another stationary layer and put a little circle there for position reference, and move each bone (well in this case a foot bone) to the circle for each frame. Becomes a bit of a drag.
Will give bone locking another look. No clue how it works but I guess its in the manual so there's no excuse!
Posted: Sat Aug 28, 2010 5:25 am
by VĂctor Paredes
Hi guys, at office we have made some fantastic discoveries about lock bone mysteries. I can't post examples or explain it right now, but I think we finally tamed them.
Posted: Sat Aug 28, 2010 9:08 am
by patricia3d
Many Many Thanks Selgin. But Please when you post, keep your idea open for people having 6.2.
Re:
Posted: Sun Feb 01, 2015 8:49 am
by Lebostein
selgin wrote:Hi guys, at office we have made some fantastic discoveries about lock bone mysteries. I can't post examples or explain it right now, but I think we finally tamed them.
And? All lock and unlock mysteries solved? I am very interested in a description for using the locking/unlocking feature. Now 2015 the locking and unlocking of bones seems buggy (or very hard/complex/awkward to use) as 2010... The official manual losing not a single word about it (!!).... The only thing I found is that old tutorial (from 2008) with that armless Frank, but this tutorial deals with locking of bones outside the timeline only.
My main question is: How I unlock bones during an animation without popping/slipping? I have experimented with all possibilities, without success. I hoped freezing of all bones one frame before unlocking helps, but it did not work...
Try this:
1. open the tutorial 3.2 from the ressources (/Resources/Support/Tutorials/3 - Bones/Tutorial 3.2.moho)
2. select the bone layer of Frank (frame 0 should be selected)
3. select the 2 foot bones and lock them
4. go to frame 12 and move the head bone a little bit down, so the knees moving outward
5. go to frame 18 and freeze all bones (to make the position save) with "Animation/Freeze" Pose in the menu
6. go to frame 24 and unlock one of the foot bones - and cry the foot is snapping down
Re: Bone Locking is FANTASTIC! Don't be afraid of it!
Posted: Mon Feb 02, 2015 1:54 am
by funksmaname
Bone locking isn't really necessary now that we have target bones... these work much better than locking!
This might help (try around 6:45):
Re: Bone Locking is FANTASTIC! Don't be afraid of it!
Posted: Mon Feb 02, 2015 8:55 am
by Lebostein
OK, I found it out. It took me about 8 hours to solve the puzzle. There are three rules that must be followed consistently:
1. Be sure that "Auto-assist with bone locking keyframes" in preferences is selected
2. For selecting bones to lock or unlock them use the bone selecting tool necessarily. All other tools generate a keyframe for the selected bone that will destroy the animation after locking/unlocking.
3. To unlock bones, don't use the frame of your last animation changes (1). Go to the next frame (2) and unlock the bone or a group of bones (3). Don't use this unlock frame for other things.
That sounds simple but not necessarily intuitive. It would be useful to find these hints in the manual.
A very excessive usage of locking and unlocking of bones you find in this (very cool) resource example: \Smith Micro\Anime Studio\Resources\Support\Library\Characters\Partners\Victor Paredes\Afraid of balls.anme
This example helps me to find out how locking and unlocking works without side effects.
@funksmaname: Thanks, I will see this later at evening. But I am using the Debut version. I think this is a Pro feature.