Tom and Huck characters ...and some troubleshooting
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Tom and Huck characters ...and some troubleshooting
Hello again! So here's my first semi-complete characters, Tom and Huck. I'm using them in a project for English class where I'm going to be making a short animation movie of a scene from the book. Here's what I have so far:
(oh, and please ignore the fact that Huck's feet look like marshmallows.. haha)
And a close-up:
I'm trying to decide if I should add shading or not. What do you think? What would be the best way to do this?
Also, I run into a few issues when it comes to adding bones and animating them. Here are a few problems I have. Any tips would be greatly appreciated! Here's a screenshot:
Thanks!
(oh, and please ignore the fact that Huck's feet look like marshmallows.. haha)
And a close-up:
I'm trying to decide if I should add shading or not. What do you think? What would be the best way to do this?
Also, I run into a few issues when it comes to adding bones and animating them. Here are a few problems I have. Any tips would be greatly appreciated! Here's a screenshot:
Thanks!
Last edited by Robin Annette on Tue Apr 06, 2010 12:33 am, edited 1 time in total.
- Víctor Paredes
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Mandcon's arm is your solution.
You can find an explanation on this thread
viewtopic.php?t=15478
on page two there is a image posted by neeters_guy which explain it pretty well.
You can find an explanation on this thread
viewtopic.php?t=15478
on page two there is a image posted by neeters_guy which explain it pretty well.
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cool, I'll take a look thanks!selgin wrote:Mandcon's arm is your solution.
You can find an explanation on this thread
viewtopic.php?t=15478
on page two there is a image posted by neeters_guy which explain it pretty well.
- neeters_guy
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Cute characters. Man, I wish I could've done something like this for my English class.
Point binding will fix your problem, but in AS, there are several ways you can rig your characters. I recommend following the tutorials in the help file to begin with.
Also, take a look at fiziwig's Beginner's Tutorials, specifically the parts on Character Design and Bones. The tutorials were offline for a while, but fiziwig has graciously brought them back. I haven't done all the exercises, but the whole thing is worth reading.
Point binding will fix your problem, but in AS, there are several ways you can rig your characters. I recommend following the tutorials in the help file to begin with.
Also, take a look at fiziwig's Beginner's Tutorials, specifically the parts on Character Design and Bones. The tutorials were offline for a while, but fiziwig has graciously brought them back. I haven't done all the exercises, but the whole thing is worth reading.
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Clean looking toons; nice work.
A nice effect to add to you toons would be some line width on the hair. Open the project and play with the line width tool on single points and if you do not like the look just close it out w/o saving. I use this alot on hair or when i have a line that doesnt connect to anything; like the line from the inside of the arm to the shoulder.
A nice effect to add to you toons would be some line width on the hair. Open the project and play with the line width tool on single points and if you do not like the look just close it out w/o saving. I use this alot on hair or when i have a line that doesnt connect to anything; like the line from the inside of the arm to the shoulder.
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yeah, I figured out how to do that just after I posted this, actually. it makes a big difference!sbtamu wrote:Clean looking toons; nice work.
A nice effect to add to you toons would be some line width on the hair. Open the project and play with the line width tool on single points and if you do not like the look just close it out w/o saving. I use this alot on hair or when i have a line that doesnt connect to anything; like the line from the inside of the arm to the shoulder.
If you don't have any points at the knee, then add some. With Region Binding, you need points at locations where you want bending to occur.Robin Annette wrote:^I read that tutorial and I think I got it working a little better... still need to play around with it tough. Especially the legs because the knee just keeps turning to mush when it bends. >__<