Muscle Flexing

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Good way to do this?

Yes
1
13%
No
7
88%
 
Total votes: 8
abou123
Posts: 34
Joined: Sat Mar 13, 2010 4:49 am
Location: look behind you. evilgrin

Muscle Flexing

Post by abou123 »

I as a beginner don't know much, however, I found a GREAT way to do muscle flexing! :D

First off here's the result:

Image

INSTRUCTIONS:

Start off with a character that uses vector skins (bone covers are vector).

Image

Then, copy tone into fill color.
After that, make another vector layer with oval in part to be flexed area (Layer should be underneath).

Image

Afterwards, go to the frame where muscle flex ends, and move bone accordingly.

Image

Now move all of the oval's points where it would naturally go.

Image

And when your done, it should end up like this:

Image
Uolter
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Post by Uolter »

mmmh...did you look at the user manual, page 60?
abou123
Posts: 34
Joined: Sat Mar 13, 2010 4:49 am
Location: look behind you. evilgrin

Post by abou123 »

What's wrong with the idea?
Uolter
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Joined: Fri Jan 22, 2010 11:47 am
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Post by Uolter »

None, but using bone constraints can save you a lot of time because the muscles flex automatically without creating additional shapes. anyway, you can prefer it if its more suitable for your animation. It just depends from your needs!
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neeters_guy
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Post by neeters_guy »

Uolter's point is valid. The technique you describe requires multiple steps and it doesn't look as good as using bone constraints. On heyvern's lowrestv site, there is a good video on the use of "fan" bones:

http://www.lowrestv.com/index.php/tutor ... nd-rigging

Of course, you can work it any way you want since AS is a very flexible tool.

Keep at it.
abou123
Posts: 34
Joined: Sat Mar 13, 2010 4:49 am
Location: look behind you. evilgrin

Thanks

Post by abou123 »

Thank you. I thought it was very hard, unless you used my way, to muscle flex.
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