Clear animation from layer error

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markyyy
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Clear animation from layer error

Post by markyyy »

I wanted to clear the animation from my character's layer, but instead it cleared the whole ... file.. I only see gray, and there's an error box that keeps poping..

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SpaceBoy64
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Invisible keyframes

Post by SpaceBoy64 »

I have been having a similar issue. I'm not sure if it's the same thing.

I think this happened when I imported a Adobe Illustrator file while the timeline pointer was not at 0. I used the Sequencer to move it to frame 0.
This seemed to cause some problems that weren't clear right away. I sized the item and made additions to it. Then I tried to copy a part of it. When I pasted it, it pasted to another area, and the color had changed, plus the new points that I had added pasted where they should, so the whole object was messed up.

I noticed in the time line that there were several channels displayed, but no keyframes. I tried clearing animation for that layer, and that caused my object to change shape, position, size and color.

I just gave up on pasting and redrew the thing. But I am seeing this again on another layer, channels that have no keyframes, but clearing animation completely destroys the layer, so I'm just ignoring it.
markyyy
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Joined: Fri Aug 15, 2008 12:59 pm
Location: St-Eustache, Quebec
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Post by markyyy »

yes, that seems to be a similar issue... There's 2 ways to possibly fix this.

1. edit the file with notepad and add the keyframes manually (although you'll need to know the coord, frame no etc.) I do this to delete keyframes that won't..

2. I have found that if I'm on a layer that has been hidden at some point I won't be able to add keyframes, so I choose a visible layer..
basshole
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Post by basshole »

Can I posit a general question? It seems like I'm getting all sorts of weird issues that might be related to importing things when I'm not on frame 0. Should I just avoid this practice and import only on 0?
markyyy
Posts: 28
Joined: Fri Aug 15, 2008 12:59 pm
Location: St-Eustache, Quebec
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Post by markyyy »

What type of weird issues...

Working full time with it since august, I have found many turnarounds...

(Actually, there was an update a couple of weeks ago, that fix for me a major issue... Importing and manipulating Hi-Def images would make the program crash)

I like importing on non-zero frames because it automatically sets the hidden points, so I don't have to bother with that.. for me I haven't had any major issue with importing on frames other than 0.

for my blank screen and the error messages.. I have found that this would happen if I have set some cycling keyframes.. And when everythin disapear, I reset the cameras and everything comes back to center...

hope that helps..

MP
basshole
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Joined: Tue Feb 12, 2008 1:11 am

Post by basshole »

Well, I like importing on the first frame where something'll be used for the same reason. But, I had a character that already had some animation in her timeline, and I had imported far into the project (frame 3000 and something). So I do a clear animation from layer, and next thing I know, I get that error mentioned in the initial post here every time I touch anything on her bone layer.


Another weird thing is that I was trying to bind an image layer to one of my characters' bones, and it just wouldn't work. I don't know if that had to do with the same thing, but I've bound bones in V6 before and never had that issue. I opened up another v6 project he was in and tried it and it was fine. So who knows. Maybe there's just too much crap in my project.
markyyy
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Location: St-Eustache, Quebec
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Post by markyyy »

Did you do the update to 6.2?

did the character you imported had some recurring animations (cycle, noise)

I know in previous version, the bigger the timeline was, the more problematic it became... So far on 6.2, everything has been running smoothly, except for keyframing, still doesn't work 100%

I don't know how their programming logic is, but I know that when you deal with text files, any changes you make involves having to go through the entire file, to either re-write after deleting or searching for the value added or modified, which means longer processing time for longer timelines... One good thing, is we can fix it if there's a problem with it...

MP
basshole
Posts: 439
Joined: Tue Feb 12, 2008 1:11 am

Post by basshole »

Still on 6.0. Did not know there was a point 2. safe to upgrade in the middle of a project?
markyyy
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Joined: Fri Aug 15, 2008 12:59 pm
Location: St-Eustache, Quebec
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Post by markyyy »

Personnaly this one makes it way more stable and fixes some issues like sound sync on long project (it was slowing down) etc.. not too documented but I was happy to see those fixed...

I would recommend you upgrade..

MP
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