Nah, you can't fool me. You're picking on me because I don't know what I'm talking about. Why else would you not agree?chucky wrote:Banjar, I'm not having a go at you but, it looks like you've missed the vital ingredient here, there's more to character than a vocal gymnastics and the situations they are placed into.
Character as you know from the people you know around you comes from the choices we make.
Like this one..... I don't have to embark on any bruising lecture about character, it's just I'm a little feisty and full of myself. I will however apologise for any discomfort accrued during the process.
Game development is COMPLETELY different.
Game characters are constructed necessarily without much character at all.... game characters are the empty vessel that we insert our own character and make our own decisions. That's why often they are purely an assemblage of interesting design elements.
With cartoon characters it's different, they have to entertain ( make interesting decisions)
otherwise we'd sit around and watch people walking aimlessly around like some noob playing GTA.
We don't have to agree with the choices a character makes to enjoy watching them, in fact some of the most fun characters to observe in animation, live action or real life have to be watched through a gap between ones fingers. You know what I mean
I was using games as an example only. Of course, I know the subject is cartoons! You think I'm igerant or something? Character is built in many ways. If I tried to count all of the many ways character is built in cartoons, why I'd run out of fingers and thumbs.