DK's ERECTUS
Moderators: Víctor Paredes, Belgarath, slowtiger
DK's ERECTUS
Hi all.
I'd like to now share this file publicly. It's a pilot for a TV series produced in the old road runner style with a twist. It took me 4 weeks to create including music. Comments are welcome.
http://www.wienertoonz.com/ERECTUSMOV.zip
Cheers
D.K
I'd like to now share this file publicly. It's a pilot for a TV series produced in the old road runner style with a twist. It took me 4 weeks to create including music. Comments are welcome.
http://www.wienertoonz.com/ERECTUSMOV.zip
Cheers
D.K
Hey Spooze.
I gathered them as free files from sites around the net. I did alter them in Soundforge before I used them just to be on the safe side.
http://www.wienertoonz.com/soundfx.zip
Enjoy
D.K
I gathered them as free files from sites around the net. I did alter them in Soundforge before I used them just to be on the safe side.
http://www.wienertoonz.com/soundfx.zip
Enjoy
D.K
Hi Magic.
The workflow was a bit unusual due to the lack of script. I did not create a storyboard for the cartoon but just made a short list of gags and basically strung them together.
I break all my characters up into switch layers:
For the legs I create switch layer groups. One group will consist of two layers for each leg in a walk cycled, the other group is for still standing positions so that I can stop and start the walk cycles at any place on the timeline.
To Animate I simply drag the main character layer around the screen and create keyframes to establish key positions so I end up with what looks like a still picture moving around the scene totally without arm or leg animation a this stage. After I am happy with the positioning I will start animating the other bits like walks and arm movements to match where the character is on the screen.
Happy to answer any questions.
Cheers
D.K
The workflow was a bit unusual due to the lack of script. I did not create a storyboard for the cartoon but just made a short list of gags and basically strung them together.
I break all my characters up into switch layers:
For the legs I create switch layer groups. One group will consist of two layers for each leg in a walk cycled, the other group is for still standing positions so that I can stop and start the walk cycles at any place on the timeline.
To Animate I simply drag the main character layer around the screen and create keyframes to establish key positions so I end up with what looks like a still picture moving around the scene totally without arm or leg animation a this stage. After I am happy with the positioning I will start animating the other bits like walks and arm movements to match where the character is on the screen.
Happy to answer any questions.
Cheers
D.K