When editing characters in frame 0 it would be great if you could have bones offset when working with other tools than the Offset and Manipulate bone-tools.
Editing point in a rigged character is somewhat of a nightmare trying to get all shapes to fit together, so I usually do my editing at some other frame than 0 and then copy all the point for all layers to frame 0 when I'm done.
Some way to force bone offset would help tremendously.
Force bone offset in fr.0
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