Force bone offset in fr.0

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rylleman
Posts: 750
Joined: Tue Feb 15, 2005 5:22 pm
Location: sweden
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Force bone offset in fr.0

Post by rylleman »

When editing characters in frame 0 it would be great if you could have bones offset when working with other tools than the Offset and Manipulate bone-tools.
Editing point in a rigged character is somewhat of a nightmare trying to get all shapes to fit together, so I usually do my editing at some other frame than 0 and then copy all the point for all layers to frame 0 when I'm done.
Some way to force bone offset would help tremendously.
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Rasheed
Posts: 2008
Joined: Tue May 17, 2005 8:30 am
Location: The Netherlands

Post by Rasheed »

I agree. Preferably, it should be a global setting, for all bone type layers. Perhaps it could be added to the Bone menu.
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