Sometimes when I animate a character in a scene - A point might accidently join a line of another shape on the same layer.
This often happens beyond the undo levels. As it is hard to spot sometimes
The only way I can think of fixing this - is to delete the point, put a new one in at frame 0 and start over again - which sucks
Is there a way to detach it with out ruining the animation for that point.
Thanks
points joining and ruining my animation
Moderators: Víctor Paredes, Belgarath, slowtiger
- AngryMonster
- Posts: 95
- Joined: Sun Apr 22, 2007 1:42 am
- Location: Australia
- Contact:
I turn off "Auto Weld" on the point translation tool when animating points. I often have many "floating" point ends that would always connect annoyingly to a nearby line.
This happens to me a lot and I started keeping that auto weld unchecked. It can be a bit annoying when you really want it on but it is easy enough to turn it one, connect the point, turn it off.
As for the undo thing... you are saying that it won't undo? Or you don't notice it till it is too late?
Whenever this happened to me if I kept undoing eventually it went back. Although there are things you can do that will "erase" the undo history.
-vern
This happens to me a lot and I started keeping that auto weld unchecked. It can be a bit annoying when you really want it on but it is easy enough to turn it one, connect the point, turn it off.
As for the undo thing... you are saying that it won't undo? Or you don't notice it till it is too late?
Whenever this happened to me if I kept undoing eventually it went back. Although there are things you can do that will "erase" the undo history.
-vern
- AngryMonster
- Posts: 95
- Joined: Sun Apr 22, 2007 1:42 am
- Location: Australia
- Contact:
Don't be silly!...what a simple solution... I am dumb
I just found out two days ago in a post here that you can weld two points in the middle of two splines just by putting them close together, selecting them and hitting the space key.
All this time I would delete one end of the spline and connect using the translation tool and then extend the point.
Good grief I felt like a total idiot!
-vern