Dinos dancing
Moderators: Víctor Paredes, Belgarath, slowtiger
Dinos dancing
This was just an animationstyle-demo, for a tv-spot im working on now (with totally different content). So im able to show u this. All animation in ASP, Backrounds in combination of several Painting-Programms. It s low qualitiy, so dont care too much for the colors. In the original they are dancing in rhythm to a certain song, but I had to leave it out here. Hf!
http://trickscene.de/Animations/DT-QT5-so.mov
http://trickscene.de/Animations/DT-QT5-so.mov
- Cartoon Tycoon
- Posts: 15
- Joined: Sat Jul 14, 2007 9:12 pm
- Location: Little Rock, Arkansas
- Contact:
Hi!
Right just back out of the late night-cinema from the Harry Potter 5-Movie im glad to see that u find this little clip nice. Thank u!
I just used only one model, namely the front view, and a typical Bone-System. I used no switch layer (in my eyes they seem to be more often a circumstance than a help for my prefered animation-methods, though i dont want to generalyze this). From the front-view u have all lines and points u need for all other possible views. The trick here is, that i "hide" the lines i need in the later seconds behind the the other thicker lines from beginning on (means in frame 0) and in rotating i just move them out. I think that is quite an easy solution. For sure i did not just let ASp interpolate straight movements, but i correct with the really coool magnificion-tool the inbetweenings to give it a more natural, believable movement (lol:"believable" Dino Dancings...I think u know what i mean). Sometimes i had to double some layers to hide and reveal bigger parts as e.g. a whole arm.
Right just back out of the late night-cinema from the Harry Potter 5-Movie im glad to see that u find this little clip nice. Thank u!
I just used only one model, namely the front view, and a typical Bone-System. I used no switch layer (in my eyes they seem to be more often a circumstance than a help for my prefered animation-methods, though i dont want to generalyze this). From the front-view u have all lines and points u need for all other possible views. The trick here is, that i "hide" the lines i need in the later seconds behind the the other thicker lines from beginning on (means in frame 0) and in rotating i just move them out. I think that is quite an easy solution. For sure i did not just let ASp interpolate straight movements, but i correct with the really coool magnificion-tool the inbetweenings to give it a more natural, believable movement (lol:"believable" Dino Dancings...I think u know what i mean). Sometimes i had to double some layers to hide and reveal bigger parts as e.g. a whole arm.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand