I think in this post there are two tips.
How to perform a traslation of a shape with bones (using rotation) and its aplication to simulate a lineal spring.
It is very simple. One trick is give 0 strength to the roation bones and 1 strength to translation bones. It works!!
You can combine lentgh and position of the rotaing bones to make diferents strokes.
The 50/50 use of bones from heyvern makes me very inspired!!!.
Enjoy.
http://amanoalzada.iespana.es/Mohostuff ... lation.swf
http://amanoalzada.iespana.es/Mohostuff ... ation.anme
Dynamic translation
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