I don't know if there are any other techniques for this but this is the only one I have found and I haven't heard of any others.
I have a 3 key frames that define a leg turn for my Liger character. It is complex but looks great. Rather than use a switch I wanted to try actions so I have control over interpolation (ease in/out etc).
But how the heck to get it into an action???
What I did was to make a "storage" key frame in the timeline to "save" my original frame 0 point positions.
Then I just copy each of the the other keys needed for the leg turn one at time to frame 0 and THEN create my action by selecting all points and making a key frame for the action.
Once I have finished creating the action I copy my "stored" or "saved" frame 0 point motion back to frame 0 and VOILA! EUREKA! I go take a pee or have a smoke or a cup of coffee and bask in the glow of my genius...
... in reality I come here and waste a bunch of time.
-vern
Copy any vector point motion to an action...
Moderators: Víctor Paredes, Belgarath, slowtiger
There is a most quick way to get same result.
See this post:
http://www.lostmarble.com/forum/viewtopic.php?t=6369
Step by step:
1) Create your action keyframes in the Mainline
2) Add a new action
3) Go to frame 1 imeanwhile action is in edition mode.
4) Select Mainline (only one click) You should still editing the action.
5) Press Insert Copy button (not the Insert Reference)
6) You are done!
See this post:
http://www.lostmarble.com/forum/viewtopic.php?t=6369
Step by step:
1) Create your action keyframes in the Mainline
2) Add a new action
3) Go to frame 1 imeanwhile action is in edition mode.
4) Select Mainline (only one click) You should still editing the action.
5) Press Insert Copy button (not the Insert Reference)
6) You are done!