Character designs all done in AS
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- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
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Character designs all done in AS
Here's a render of an AS file that I've been working on and off for the past few days. It's the first drawing that I'm really happy with that I've done in AS.
I really got into using stlyes for the fills and strokes. I made so many that I had to lengthen the style palette in order to see all of the styles in the drop-down menu. One interesting thing is that each individual group layer can have its own shadow & shading option, just like a vector layer. Never realized that before. And when welding points, I found it easier to realize that when I'm drawing in AS, to look upon the points as being "in construction." This helps when connecting end points to curve points. That way I can maintain the curve I wanted and to interject a line. That was helpful in drawing clothes and such.
Anyway, this is just a proof-of-concept for character design using AS. Interested in any and all comments.
I really got into using stlyes for the fills and strokes. I made so many that I had to lengthen the style palette in order to see all of the styles in the drop-down menu. One interesting thing is that each individual group layer can have its own shadow & shading option, just like a vector layer. Never realized that before. And when welding points, I found it easier to realize that when I'm drawing in AS, to look upon the points as being "in construction." This helps when connecting end points to curve points. That way I can maintain the curve I wanted and to interject a line. That was helpful in drawing clothes and such.
Anyway, this is just a proof-of-concept for character design using AS. Interested in any and all comments.
The gradient and shading method is nice! It gives the characters a great look.
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Terrence Walker
Studio ArtFX
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Terrence Walker
Studio ArtFX
LEARN HOW TO Make YOur Own Animated Film!
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- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
- Contact:
- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
- Contact:
Thanks for all the comments!
Mark-- I really wanted to do something not usual for the shading. Still getting a handle on drawing with AS tools.
Bupaje -- I don't think I'll add a plastic-ish highlight. Won't fit in the style I'm using for this series.
Here's the latest trio of characters. From L to R they are:
Bobbi VanHelsing (Vampire Hunter), Nanooth (From the mystic lands of Mu) and "M" of which not much is known.
I should have the next set of 3 (guys this time), done by this eve.
I'm pretty happy with these gals. Lemme know whatchu think!
m!ke
(edited to add names of characters)
Mark-- I really wanted to do something not usual for the shading. Still getting a handle on drawing with AS tools.
Bupaje -- I don't think I'll add a plastic-ish highlight. Won't fit in the style I'm using for this series.
Here's the latest trio of characters. From L to R they are:
Bobbi VanHelsing (Vampire Hunter), Nanooth (From the mystic lands of Mu) and "M" of which not much is known.
I should have the next set of 3 (guys this time), done by this eve.
I'm pretty happy with these gals. Lemme know whatchu think!
m!ke
(edited to add names of characters)
Last edited by CartoonM!ke on Sun Nov 26, 2006 1:50 am, edited 1 time in total.
The flowing skirt and cape are going to look weird when/if you try to animate. Esp. the skirt. It already looks like it's whipping around the way you drew it, and unless you animate those flowing folds they will look frozen when the rest of the figure is moving.
That figure in the skirt is really imaginative, though.
That figure in the skirt is really imaginative, though.
- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
- Contact:
- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
- Contact: