Vector 180° Character Smartactions Vs. Turn

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
martin_mrt
Posts: 8
Joined: Mon Mar 25, 2024 3:09 pm

Vector 180° Character Smartactions Vs. Turn

Post by martin_mrt »

Hey there!

Im new to MOHO and currently doing my first 180° Charachter (for a project wich will see much more MOHO Rigging :D).
Current status:
I got guide drawings for all 5 main poses.
I drew all the shapes as vectors (45° pose... i figured thats the one I see most often..)
I rigged the shapes did all the binding and fixes the most obvious issues.

Now I wonder whats better to do as next step:
either - Work in all the smart actions into the Bones of the Rig (Armbends etc. etc. etc.)
or - establish the 180° turn and then go in and do the smartaction fixes?

For the Turn I plan to do 4 Smartbones: Head, Torso & Arms & Hip (propably including position of upper leg bones), Foot L, Foot R

Im very thankful for any advice as I have only one person to ask directly and,... well I might have used that option enough times lateley :roll: :lol:
Post Reply