Position Control bone Inverted transforms

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S0PH
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Joined: Mon Dec 11, 2023 12:47 pm

Position Control bone Inverted transforms

Post by S0PH »

I linked the eye bone on my character to a bone away from the face through a position constraint. When I move the control bone, the eye moves in an inverted manner, i.e up equals down and left equals right.

How do I fix this?
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SimplSam
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Re: Position Control bone Inverted transforms

Post by SimplSam »

Not sure why, but one fix would be to use negative values in the position constraint. i.e. -100%
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synthsin75
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Re: Position Control bone Inverted transforms

Post by synthsin75 »

If you ended up rotating one of the parent bones to the eyes 180°, that would cause the inverted controls.
S0PH
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Re: Position Control bone Inverted transforms

Post by S0PH »

Thanks everyone. I got it working right
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