My father's dragon - Behind the scenes

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
Víctor Paredes
Site Admin
Posts: 5664
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

My father's dragon - Behind the scenes

Post by Víctor Paredes »



Some of the scenes rigged and animated by the Moho team for Cartoon Saloon's My Father's Dragon (Netflix, 2022).
___
Edit:
And some tests I made early in the production


These are made over the artwork of many artists and teams at Cartoon Saloon.
Most of the tests you see here are not in the final movie, but it was fun to play with different ideas.
___


Moho Animation Supervisor
Víctor Paredes

Lead Moho Animators
Pierre Gombaud, Kim Kelly

Moho Animators
David Cockburn, Mansour Moawad, Ahdieh Modarres, Regis Rodríguez

Moho Coordinator
Sarah O'Gorman

Property of Netflix

Music: Western Spaghetti - Chris Haugen
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: My father's dragon - Behind the scenes

Post by Greenlaw »

Fantastic work Victor! Congrats to the entire crew!
User avatar
CartoonM!ke
Posts: 110
Joined: Mon Apr 17, 2006 4:54 pm
Location: Walnut Creek, CA, USA
Contact:

Re: My father's dragon - Behind the scenes

Post by CartoonM!ke »

Wow

very nice work. Gonna have to watch it on 'flix this weekend, for certain. Thanks for the BTS look!
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
"Of course I encourage kids to walk on my lawn. I mean, how else can I test out the death traps?"
User avatar
gilcartunista100
Posts: 1
Joined: Mon Nov 12, 2018 12:39 pm

Re: My father's dragon - Behind the scenes

Post by gilcartunista100 »

I WATCHED this weekend!!Fantastic work Vítor! Congratulations to the whole team!
User avatar
sang820
Posts: 661
Joined: Fri Sep 10, 2004 6:55 am
Location: china Beijing
Contact:

Re: My father's dragon - Behind the scenes

Post by sang820 »

:shock: Oh~~~Huge workload! Victor and his team are great~~~ :shock:
User avatar
JoelMayer
Posts: 285
Joined: Sun Apr 05, 2009 8:29 pm

Re: My father's dragon - Behind the scenes

Post by JoelMayer »

This screams for a webinar featuring lots of BTS stuff :D
jowzi
Posts: 4
Joined: Tue Nov 22, 2022 8:41 am

Re: My father's dragon - Behind the scenes

Post by jowzi »

oh great work congratulation for you and for all your team .
jowzi
Posts: 4
Joined: Tue Nov 22, 2022 8:41 am

Re: My father's dragon - Behind the scenes

Post by jowzi »

Great job it looks great!
User avatar
JoelMayer
Posts: 285
Joined: Sun Apr 05, 2009 8:29 pm

Re: My father's dragon - Behind the scenes

Post by JoelMayer »

Víctor Paredes wrote: Thu Nov 17, 2022 10:26 pm
Some of the scenes rigged and animated by the Moho team for Cartoon Saloon's My Father's Dragon (Netflix, 2022).
Really cool Victor!

I got a question, maybe somebody knows the answer. I can't for the life of me figure out a good way of having a simple head turn from 3/4 or front to side and then cut into the jaw so to speak to get that gap like in this tiger turn example:

Image
Image

In Toon Boom i know how to do it, i can just add a cutter and cut into both the mouth and head at the same time whenever i want but with Moho it's a bit more convoluted with the Layer Masking etc. I've never seen it done successfully on a more complex character, that probably already has masking going on with the mouth anyway.

Or is it just a completely new head anyway? I went through this sequence frame by frame and saw that it was mainly a lot of layer shoveling so maybe you can share some insights :) Thanks!!!
User avatar
lucasfranca
Posts: 128
Joined: Sat Oct 07, 2017 11:47 pm

Re: My father's dragon - Behind the scenes

Post by lucasfranca »

JoelMayer wrote: Wed Nov 23, 2022 11:14 am
Víctor Paredes wrote: Thu Nov 17, 2022 10:26 pm
Some of the scenes rigged and animated by the Moho team for Cartoon Saloon's My Father's Dragon (Netflix, 2022).
Really cool Victor!

I got a question, maybe somebody knows the answer. I can't for the life of me figure out a good way of having a simple head turn from 3/4 or front to side and then cut into the jaw so to speak to get that gap like in this tiger turn example:

Image
Image

In Toon Boom i know how to do it, i can just add a cutter and cut into both the mouth and head at the same time whenever i want but with Moho it's a bit more convoluted with the Layer Masking etc. I've never seen it done successfully on a more complex character, that probably already has masking going on with the mouth anyway.

Or is it just a completely new head anyway? I went through this sequence frame by frame and saw that it was mainly a lot of layer shoveling so maybe you can share some insights :) Thanks!!!

Yes, in moho it would be very easy too if in the subtractive mask we could mark the exclude stroke, it would save a lot of work. I know that technically this is not as simple as it sounds, but it would help a lot!
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.

I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.

https://youtube.com/animai2D
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: My father's dragon - Behind the scenes

Post by Greenlaw »

I use a fully closed head shape that morphs from front to 3qtr views, and past that angle I'll switch to a version of the head with a cutout built in and morph that version into the side view. (Most of the time, I don't even bother with the morph; it's not often necessary when the character is very active.) This is easy to do using switch layers. Then, the mouth switch layer switches to a different (but matching) set of drawings for the side view. I keep the multiple mouth switches and their drawings in sync so I only need one SBD for mouth animations regardless of head angle.* (Actually, I use two SBDs but the second one is used to reshape the mouth drawings depending on emotion, so I don't need to create extra drawings for that.)

Image

To assist the animator using this control, I like to connect a non-rendering Note layer with the mouth shape name attached to the Mouth SBD. The names in this Note layer change in sync with the mouth shapes.

You can see examples of this all over the original Boss Baby TV series I worked on a few years aog. Prior to Boss Baby, I just let the head shape clip the mouth shapes, without bothering with the cutout. This is a basic trick that worked fine for The Croods, Puss In Boots, and King Julien, but the Boss production wanted their character heads to have the cut out, and the above setup was what I came up with. (Some of my Boss Baby animation can be seen in my 2019 demo reel.)

When I need to reshape the mouth and head for large exaggerated poses like in your drawing, I use the Magnet tool to reshape the existing drawings. I'll build something like that into a rig only if it's something I'm sure will be used again frequently, otherwise, it's just not worth the bother. (Sometimes it's easy enough to simply save the poses as a regular action, and then just copy/paste the keys.)

Hope this helps.

*Note: These days, I prefer using the Switch Selection Window for mouth shapes instead of SBDs because it's so easy to use and the name of every drawing appears under the window. The downside with this method is that I need to select each switch layer directly, and unfortunately Moho doesn't have a good native way for selecting any Switch Layers directly when I have groups inside the Switch layer. Layer Shortcuts is an great third party tool that addresses this issue but unfortunately, it breaks when I import a character that has it applied. I'm still hoping we get a native solution for this...it would make using the Switch Selection Window even more preferable.
Last edited by Greenlaw on Wed Nov 23, 2022 7:22 pm, edited 4 times in total.
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: My father's dragon - Behind the scenes

Post by Greenlaw »

Oh, if anybody is wondering about the extended lines, it's a trick to preserve the curve of a path when it crosses into another path. It's very useful when you intend to reshape paths during animation, and since they don't have shapes applied they don't render. Just think of them as another type of point handle like Bezier.
Franky1966
Posts: 31
Joined: Wed Dec 18, 2019 3:44 pm
Location: Zwolle (Netherlands)
Contact:

Re: My father's dragon - Behind the scenes

Post by Franky1966 »

There's a tutorial for that:

User avatar
Víctor Paredes
Site Admin
Posts: 5664
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Re: My father's dragon - Behind the scenes

Post by Víctor Paredes »

Hello! Thank you very much for the comments. I'm very happy about what we could do with Moho and also very grateful with Cartoon Saloon for allowing us to experiment and create animation that is normally done traditionally.

I just added two more videos to the top of this thread. This time is only tests and gifs made by me mostly during the beginning of the production (when the entire Moho team was only me :cry: ).

For the tiger's mouth I used an old technique. It involves a couple references and masking.
It's a bit hard to explain, but please take a look at this .moho file:
https://www.dropbox.com/s/8qeksthuwh9c7 ... moho?raw=1
There, you can animate the "mouth original" layer.
To understand what is happening, check the masking options of each layer.
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Post Reply