moho 13.5.3 smart bone movement bug
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- Posts: 55
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moho 13.5.3 smart bone movement bug
here's a little bug that i found on latest update, when i move smart bones from keyframe to another, it doesn't move until it's very close to the next key it doesn't transition well and they all on smooth, it happens occasionally not all the time but very annoying to fix each time, i think using manipulate tool did the issue as transform tool fixes it with just a click or re-rotating the bone:roll:
- synthsin75
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Re: moho 13.5.3 smart bone movement bug
Do you have a simple example file with the problem?
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
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- Posts: 55
- Joined: Wed Dec 20, 2017 11:27 pm
Re: moho 13.5.3 smart bone movement bug
not now but happens occasionally, like i see weird snapping in animation i check everything is fine but then i find that mostly all smart bones i got doesn't transition between 2 keyframes until the very end of the 2 one, tried to change to linear and to smooth but still there until i get the transform bone tool and do slight bit of movement in 2 key frame and they transition well, i think it happens with manipulate tool
anyway thank you for your fast response and i just noticed this bug to update you, doesn't happen that much though but when it happens its bit annoying
- davoodice2
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Re: moho 13.5.3 smart bone movement bug
for smooth transition make smart bone actions in more wide frame range. if you make a smart action in 24 frames and then use it in animation in 48 frames it will be snappy.AHMED003ADALAT wrote: ↑Thu Apr 21, 2022 6:17 pmnot now but happens occasionally, like i see weird snapping in animation i check everything is fine but then i find that mostly all smart bones i got doesn't transition between 2 keyframes until the very end of the 2 one, tried to change to linear and to smooth but still there until i get the transform bone tool and do slight bit of movement in 2 key frame and they transition well, i think it happens with manipulate tool
anyway thank you for your fast response and i just noticed this bug to update you, doesn't happen that much though but when it happens its bit annoying
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با ماهرخی اگر نشستی خوش باش
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Re: moho 13.5.3 smart bone movement bug
I'm not sure about what's happening, we would need a file. But you say it happens only with manipulate bone tool so have in mind that these two tools are different in one key aspect that can be confusing:
When you rotate a bone with the transform bone tool, it will always rotate in the direction you rotated it. You are basically specifying an angle, like 90º. But when you do it with the manipulate bone tool, the bone will rotate in the direction that makes the path to its new position shorter, because with this tool you are specifying a direction but not an angle, and many angles can point to the same direction (for example 450º, 90º and -270º all point to the same direction).
I think this difference has something to do with the fact that the manipulate bone tool is meant to calculate automatic inverse kinematic movements of bone chains, so I'm not sure if that can be improved or not.
When you rotate a bone with the transform bone tool, it will always rotate in the direction you rotated it. You are basically specifying an angle, like 90º. But when you do it with the manipulate bone tool, the bone will rotate in the direction that makes the path to its new position shorter, because with this tool you are specifying a direction but not an angle, and many angles can point to the same direction (for example 450º, 90º and -270º all point to the same direction).
I think this difference has something to do with the fact that the manipulate bone tool is meant to calculate automatic inverse kinematic movements of bone chains, so I'm not sure if that can be improved or not.