Pin bone dynamics

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TrikiNya
Posts: 4
Joined: Wed Jan 02, 2019 11:28 pm

Pin bone dynamics

Post by TrikiNya »

Currently, pin bones follow the generic bone dynamics rule. When they're rotated, they do the secondary action. However, I want pin bones to be able to have secondary animation for translation. I think I've seen a similar thing in Toon Boom. Also bone dynamics for vertical motion (if squash-and-stretch is ticked on)
nya
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Re: Pin bone dynamics

Post by chucky »

Just put the pin bones on the tip of a dynamic bone, I've done that before with great effect.
If you want them to lengthen try a 2 bone zig zag with a pin on the end.
Or other combinations to get length from the rotation.
It would be nice to have dynamic length , yes.
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davoodice2
Posts: 381
Joined: Tue Jun 15, 2021 1:14 pm

Re: Pin bone dynamics

Post by davoodice2 »

chucky wrote: Mon Jan 03, 2022 3:41 am Just put the pin bones on the tip of a dynamic bone, I've done that before with great effect.
If you want them to lengthen try a 2 bone zig zag with a pin on the end.
Or other combinations to get length from the rotation.
It would be nice to have dynamic length , yes.
yes. its best way.
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