playback speed lagging
Moderators: Víctor Paredes, Belgarath, slowtiger
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
playback speed lagging
I work on a heavy scene.
when I play animation with spacebar frame rate is 19 and its good. but when I change time manually with time slider is very very laggy
also when disable bone dynamics , bones are dynamic when I move on timeline with arrow keys.
also with make a bobe dynamic it kills software. every freeze keys, delete keys and ... take more than 30 sec
when I play animation with spacebar frame rate is 19 and its good. but when I change time manually with time slider is very very laggy
also when disable bone dynamics , bones are dynamic when I move on timeline with arrow keys.
also with make a bobe dynamic it kills software. every freeze keys, delete keys and ... take more than 30 sec
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: playback speed lagging
Have you checked for unintended negative keys? If you don't have Wes' Delete Negative Keyframes tool, go here...
http://lostmarble.com/forum/viewtopic.p ... 4&start=15
Be sure to make a copy of your project before running the script. If it finds anything, deleting the unintended frames should solve the lagging UI the problem.
http://lostmarble.com/forum/viewtopic.p ... 4&start=15
Be sure to make a copy of your project before running the script. If it finds anything, deleting the unintended frames should solve the lagging UI the problem.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: playback speed lagging
Hi friend.Greenlaw wrote: ↑Fri Aug 20, 2021 1:43 am Have you checked for unintended negative keys? If you don't have Wes' Delete Negative Keyframes tool, go here...
http://lostmarble.com/forum/viewtopic.p ... 4&start=15
Be sure to make a copy of your project before running the script. If it finds anything, deleting the unintended frames should solve the lagging UI the problem.
I used that.
It did not matter.
absolutely I am sure some thing is wrong.
1 .with empty scene please turn off enable frame skipping . play animation. you will see frame rate drop to 21. why? normally it must goes up to 240 for example.
2. create a scene with import a character from moho library . duplicate is 5 times. now hide all of when. now play animation. its good. but please move time slider manually , you will see its very laggy.
3. and i know there is a problem with dynamics. some times It doesn't work. if you want I can share with you the scene have problem.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: playback speed lagging
Frame rate should not be faster than the project frame rate. Unbaked physics can cause that, but others have found that updating GPU driver can help.davoodice2 wrote: ↑Fri Aug 20, 2021 8:59 am 1 .with empty scene please turn off enable frame skipping . play animation. you will see frame rate drop to 21. why? normally it must goes up to 240 for example.
Not significantly laggy here.2. create a scene with import a character from moho library . duplicate is 5 times. now hide all of when. now play animation. its good. but please move time slider manually , you will see its very laggy.
Dynamics have to played from the beginning, so they can be properly calculated. Playing from the middle of a dynamic animation will cause sudden jerks.3. and i know there is a problem with dynamics. some times It doesn't work. if you want I can share with you the scene have problem.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: playback speed lagging
No it's not true. when frame rate isn't limited it allows to go up or down based on hardware specifications. also with disabled frame skipping frame rate Should not be reduced when scene is empty.Frame rate should not be faster than the project frame rate. that, .
even is empty scene it happen.Unbaked physics can cause
driver is updated.but others have found that updating GPU driver can help
i will create a video to show.Not significantly laggy here.
yes.it's true. but it completely don't work some times. I send you an example later if you want.Dynamics have to played from the beginning, so they can be properly calculated. Playing from the middle of a dynamic animation will cause sudden jerks.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: playback speed lagging
Software should not try to play faster than real-time framerate. That would be useless for animation timing.davoodice2 wrote: ↑Fri Aug 20, 2021 6:18 pm No it's not true. when frame rate isn't limited it allows to go up or down based on hardware specifications. also with disabled frame skipping frame rate Should not be reduced when scene is empty.
Then we need some repeatable steps to replicate the problem. Otherwise it's likely something on your system.even is empty scene it happen.
...
driver is updated.
Don't bother. I think I've already helped you as much as I plan to.yes.it's true. but it completely don't work some times. I send you an example later if you want.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: playback speed lagging
We try to find bugs. I already solved problems that i said.i spend my free time to report and suggestion. Again here i dont want any help from any one.i just report problems.
where you help me was in programing topic. Thanks again for those.
where you help me was in programing topic. Thanks again for those.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: playback speed lagging
Yeah, I'm done helping you with that too. Yer on yer own, kid.davoodice2 wrote: ↑Fri Aug 20, 2021 11:25 pm where you help me was in programing topic. Thanks again for those.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: playback speed lagging
for solving problems I use alternative solutions.
for dynamics problem I disable that and do it manually.
for lagging time slider I select my character and use copy layer and send it to new file. I animate character and send it back to previous file with copy layer.somr times I render file as a png and import to main file as a image sequence.
for dynamics problem I disable that and do it manually.
for lagging time slider I select my character and use copy layer and send it to new file. I animate character and send it back to previous file with copy layer.somr times I render file as a png and import to main file as a image sequence.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: playback speed lagging
Yeah, that's a valid technique. If the rigs are complicated (i.e., lots of bone deformation for high-res images or lots of dense meshes) and you have many keyframes, Moho can bog down when several characters are present.
This is true for many animation programs. Years ago, I worked on a sequence for the Croods TV show using Toon Boom and I had 17 characters to animate. They didn't do much in the sequence but animating the rigs for each character was painfully slow. I wound up breaking the scene into separate projects with fewer characters in each (about 4 or 5 from what I recall,) and then compositing the rendered characters into a new project. I don't think I've ever had to animate nearly that many characters in Moho yet, but I do occasionally pre-render complex characters and composite the image sequence versions instead. It's really not unusual to animate elements in multiple passes...I do this for 3D animation and VFX work all the time.
This is true for many animation programs. Years ago, I worked on a sequence for the Croods TV show using Toon Boom and I had 17 characters to animate. They didn't do much in the sequence but animating the rigs for each character was painfully slow. I wound up breaking the scene into separate projects with fewer characters in each (about 4 or 5 from what I recall,) and then compositing the rendered characters into a new project. I don't think I've ever had to animate nearly that many characters in Moho yet, but I do occasionally pre-render complex characters and composite the image sequence versions instead. It's really not unusual to animate elements in multiple passes...I do this for 3D animation and VFX work all the time.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion