ADJUSTABLE PIN BONES SIZE

Discuss ideas for new features with other users. To submit feature requests to Smith Micro, please visit support.smithmicro.com

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
AHMED003ADALAT
Posts: 50
Joined: Wed Dec 20, 2017 11:27 pm

ADJUSTABLE PIN BONES SIZE

Post by AHMED003ADALAT »

IF JUST PIN BONES SIZE WAS ADJUSTABLE THAT WOULD BE PEREFECT FOR MAKING IMAGES 2.5D WITHOUT RELYING MUCH ON COMPLEX MESHES JUST LIKE SPINE SOFTWARE THAT DEPENDS ON BONES WEIGHTS :roll: :|
User avatar
SimplSam
Posts: 1049
Joined: Thu Mar 13, 2014 5:09 pm
Location: London, UK
Contact:

Re: ADJUSTABLE PIN BONES SIZE

Post by SimplSam »

Pin Bones are scalable (on non-zero frame).
Moho 14.1 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.1 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam


Sam
AHMED003ADALAT
Posts: 50
Joined: Wed Dec 20, 2017 11:27 pm

Re: ADJUSTABLE PIN BONES SIZE

Post by AHMED003ADALAT »

SimplSam wrote: Fri Aug 06, 2021 4:14 am Pin Bones are scalable (on non-zero frame).
THANK YOU SAM FOR REPLY BUT SCALING ON NON FRAME 0 AFFECTS IMAGES THAT FLEXI BIND TO BONES TOO ... I JUST WISH IN FUTURE UPDATE FOR EASIER IMAGE WARPING THAN CREATING COMPLEX MESHES THAT TAKES TIME ESPICIALLY ON COMPLEX CHARACTERS ....SOMETHING LIKE SPINE USING VERTICES AND BONES WHEGHS THAT TURNS IMAGES TO 2.5D AD 3D LOOK :? :roll: :|
User avatar
synthsin75
Posts: 9981
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Re: ADJUSTABLE PIN BONES SIZE

Post by synthsin75 »

Why not just use Spine?
User avatar
SimplSam
Posts: 1049
Joined: Thu Mar 13, 2014 5:09 pm
Location: London, UK
Contact:

Re: ADJUSTABLE PIN BONES SIZE

Post by SimplSam »

Bone Meshes & Weights are a somewhat different topic to Pin Bone Size.

If you have watched/slept-through any of the 4-hour long twitch streams for Spine - you will note that a lot of the Mesh Rigging in Spine is not particularly quick.

Have you tried using Moho Quad Meshes for simple 2.5D?

Beyond that I believe Moho can be quite similar to Spine in terms of effort v/s results.
Last edited by SimplSam on Fri Aug 06, 2021 10:39 am, edited 1 time in total.
Moho 14.1 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.1 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam


Sam
User avatar
davoodice2
Posts: 381
Joined: Tue Jun 15, 2021 1:14 pm

Re: ADJUSTABLE PIN BONES SIZE

Post by davoodice2 »

yes. we must can adjust size of pin bone on frame 0. some times its very small and some times very big.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
User avatar
Greenlaw
Posts: 9271
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: ADJUSTABLE PIN BONES SIZE

Post by Greenlaw »

I agree, Pin Bone display size needs to be adjustable and it needs to be adjustable for individual bones. This is something I asked about back when Pin Bones were introduced. There are workaround tricks we can use, but it should be as straightforward as dragging with a modifier key or entering a value.

To be clear, I'm talking about a Pin Bone's display size, not its scale size. Sometimes I avoid using using Pin Bones in a rig simply because the display size it too large or too small in the area where I want to use it. (In this case, I just use a regular bone, but a resizable Pin Bone would be preferable.)
Post Reply