Tutorial: Animate using Bone Dynamics and automatic Wind

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Víctor Paredes
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Tutorial: Animate using Bone Dynamics and automatic Wind

Post by Víctor Paredes »


In this tutorial I teach you how to set up and create automatic animation using Bone dynamics and the new Wind feature.
Bone dynamics allow you to automatically add secondary animation and follow through to your characters, giving you total control over how you want things to move.
On the other hand, Wind is the newest addition to the powerful and easy to use Physics tool-set Moho offers. Take absolute control over the strength, direction and turbulence of wind and make your scenes come alive in minutes.
This tutorial also covers a brief introduction to Moho's Cycles keyframes and how to get the most out of them.
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SuperSGL
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Re: Tutorial: Animate using Bone Dynamics and automatic Wind

Post by SuperSGL »

Great tutorial Thank you Victor! I learned a lot on the key framing of cycles, I always added too much on one cycle so If I changed anything it would break the cycle. Also, I can't believe I never tried selecting 2 bones for the scale at the same time, I always select one then the other :oops:
"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren


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DK
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Re: Tutorial: Animate using Bone Dynamics and automatic Wind

Post by DK »

Great tutorial once more Victor.
Would have liked a bit of a glimpse at the other cycle settings too? Additive Cycle, Hold Duration, Interval.
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Re: Tutorial: Animate using Bone Dynamics and automatic Wind

Post by SuperSGL »

I don't have the link but there is a walk cycle tutorial (I think it was Victor) using additive cycle was really good. Easy to follow and I used it on one of my characters and worked like a charm.
"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren


My Animations
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