Hi everyone.
I wondered how Are Ik Solver work!
I created one bone chain consist of 5 bone with one target and set the chain to arc Solver. But instead of an arc shape I got a ? Shape on these bones!
Is these feature going to work like this?
Arc Ik Solver
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Arc Ik Solver
https://filebin.net/7msoitvncwh0r5z8
1) The shape has lots of points for each side. And try to add the same amount to each side.
2) Use a series of pin bones that are parented in a string. In the file use 'Hide/show shy Bones to see all bones.
3) All but the end bone B2 has bone strength. B2 has no bone strength.
4) B2 is the end bone. All but B1 has B2 angle Constraints. I used .1 that are controlled by B2.
5) Turn B2 by holding 'Alt' and moving the mouse sideways.
6) Add a Bone with actions to do #5
Some thoughts, use grid to evenly space each pin bone. Use different bone strength on the shy bones for effects on the curve.
Any questions?
Dale
1) The shape has lots of points for each side. And try to add the same amount to each side.
2) Use a series of pin bones that are parented in a string. In the file use 'Hide/show shy Bones to see all bones.
3) All but the end bone B2 has bone strength. B2 has no bone strength.
4) B2 is the end bone. All but B1 has B2 angle Constraints. I used .1 that are controlled by B2.
5) Turn B2 by holding 'Alt' and moving the mouse sideways.
6) Add a Bone with actions to do #5
Some thoughts, use grid to evenly space each pin bone. Use different bone strength on the shy bones for effects on the curve.
Any questions?
Dale
Re: Arc Ik Solver
Oh. Really Thanks
you remember my rigging works in 3ds max
but let me say that bone chain is a long leg of a character that needs to bend correctly in arc shape. I tried any techniques before but I think Smith Micro need to solve some issue in next version
you remember my rigging works in 3ds max
but let me say that bone chain is a long leg of a character that needs to bend correctly in arc shape. I tried any techniques before but I think Smith Micro need to solve some issue in next version
Re: Arc Ik Solver
Perhaps you could simplify the rig, like in this thread
Re: Arc Ik Solver
Yeah. that's it.Maestral wrote:Perhaps you could simplify the rig, like in this thread
thank you
but Why he use internal line to connect points ?
- synthsin75
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Re: Arc Ik Solver
Probably so the shape could overlap itself without creating gaps. If so, there are actually four shapes there.Hamedss wrote:but Why he use internal line to connect points ?
- Wes
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Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Arc Ik Solver
Hi,
I am facing the exact issue explained here... ie. the arc ik solver works only upto the last bone that is targeted. The bone connected to target bone always breaks the curve as it always points to the target bone. Is there a solution for this yet?
Reference :
I am facing the exact issue explained here... ie. the arc ik solver works only upto the last bone that is targeted. The bone connected to target bone always breaks the curve as it always points to the target bone. Is there a solution for this yet?
Reference :
- synthsin75
- Posts: 9981
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Arc Ik Solver
For smoothly bending limbs, you might actually need fewer bones.
See Victor's video here: https://www.lostmarble.com/forum/viewtopic.php?t=20410
See Victor's video here: https://www.lostmarble.com/forum/viewtopic.php?t=20410
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Arc Ik Solver
Personally, when I need that style of deformation/animation, the Sketch Bones tools works much better than IK.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion