《威龙矩阵》二代,肢体控制器=)Dragon Matrix

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chucky
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by chucky »

Astonishing Sang!
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hayasidist
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by hayasidist »

amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?
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sang820
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by sang820 »

hayasidist wrote:amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?
:shock: 喔,是不同的机制。肢体的龙矩阵=A肢体旋转+B肢体缩放+目标骨骼+插件协调机制。 :shock:

:shock: 头部的龙矩阵=多角度样本+按照百分比调用+插件协调机制。 :shock:

:roll: 目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向.... :roll:
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hayasidist
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by hayasidist »

sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向.... :roll:
thanks for the explanation. I hope you get the issues you've mentioned sorted out!
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sang820
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by sang820 »

hayasidist wrote:
sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向.... :roll:
thanks for the explanation. I hope you get the issues you've mentioned sorted out!
:D 谢谢,我的朋友,我会努力解决这个难题 :D
eric1223
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by eric1223 »

Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.
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sang820
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by sang820 »

eric1223 wrote:Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.
:shock: 加油,我的朋友,你会有更多的收获 :shock:
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devproject
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by devproject »

i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?
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sang820
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix

Post by sang820 »

devproject wrote:i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?
:shock: 龙矩阵是外部插件。基础骨骼在moho创建,以龙矩阵的规则运行这些骨骼、模型。 :shock:
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