Funks' Moho 12 Vids (8)
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Funks' Moho 12 Vids (8)
Hey. Instead of flooding the forum with separate posts I'll add them here as I make them...
Realistic Motion Blur
Trying out new screencasting software - let me know if my face is too off putting!
Updates to Timeline
Showing separating channels, channel mute, and multi timeline features
Smart Warp Basics
Further Adventures in Smart Warp
This shows the trick I found to make Warp easier to work with, and some other more specific uses - I left in some confusion so that we can all learn from my mistakes
Smart Warp rigging an arm & converting to smart bone
Advanced Smart Warp Theory: Soft tissue vs Contours
Let me know if I didn't make any sense in this one and I'll try to re-record it with less rambling/process...
Bezier, Simplify, Boolean & Freehand improvements
Pin Bone Basics
Realistic Motion Blur
Trying out new screencasting software - let me know if my face is too off putting!
Updates to Timeline
Showing separating channels, channel mute, and multi timeline features
Smart Warp Basics
Further Adventures in Smart Warp
This shows the trick I found to make Warp easier to work with, and some other more specific uses - I left in some confusion so that we can all learn from my mistakes
Smart Warp rigging an arm & converting to smart bone
Advanced Smart Warp Theory: Soft tissue vs Contours
Let me know if I didn't make any sense in this one and I'll try to re-record it with less rambling/process...
Bezier, Simplify, Boolean & Freehand improvements
Pin Bone Basics
Last edited by funksmaname on Sat Aug 20, 2016 12:21 am, edited 13 times in total.
Re: Moho 12 New Feature Intros... (3 videos)
Great to finally get a peek at the new stuff in action! Can't wait to get my hands on the upgrade
Thanks a bunch for posting these up!
Thanks a bunch for posting these up!
- neeters_guy
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Re: Moho 12 New Feature Intros... (3 videos)
Regarding the triangulation of the smart mesh, can you create the tris yourself or do you have to run the menu command?
Mixing the Smart Mesh with Pin Bones is just remarkable. I can't wait to see what talented folks do with this.
Thanks for posting these.
Mixing the Smart Mesh with Pin Bones is just remarkable. I can't wait to see what talented folks do with this.
Thanks for posting these.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Moho 12 New Feature Intros... (3 videos)
You can create them manually, but they have to be filled triangles... The menu command simply triangulates whatever shapes you give it and creates all the triangular fills automatically - nothing else as far as I know.
- Little Yamori
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Re: Moho 12 New Feature Intros... (3 videos)
Aaaaaargh, looks very fun and exciting, it figures that the upgrade came out so soon after I picked up 11.2 , looks like I'll have to upgrade a lot faster this time. This is going to propel a lot of excellent animation here
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
- hayasidist
- Posts: 3523
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Moho 12 New Feature Intros... (3 videos)
As Funks says - no need to run the triangulate tool as long as your smart mesh layer contains only filled triangles.neeters_guy wrote:Regarding the triangulation of the smart mesh, can you create the tris yourself or do you have to run the menu command?
New version of my shape tool has two new features with this in mind: polygon of triangles and triangular mesh. It's here: viewtopic.php?f=12&t=29621
Re: Moho 12 New Feature Intros... (3 videos)
This will certainly be easier to understand when I can play with the software, but I think I understand everything except what you mean by: "make that the controller".funksmaname wrote:If you create a reference of your original guide mesh, then triangulate the child and make that the controller, you can then animate the original layer without all the triangular clutter:
- hayasidist
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Re: Moho 12 New Feature Intros... (3 videos)
Some observations on smart mesh used on an image layer:
>> the smart mesh uses just the control points to define the area to be manipulated (i.e. point curvature is ignored)
>> the triangles need to be filled but stroke and fill effects (e.g. soft edge) are ignored
>> if there are two (or more) triangles that overlap then the shape order of those triangles determines what is visible in the render (shape order can be animated)
>> the smart mesh uses just the control points to define the area to be manipulated (i.e. point curvature is ignored)
>> the triangles need to be filled but stroke and fill effects (e.g. soft edge) are ignored
>> if there are two (or more) triangles that overlap then the shape order of those triangles determines what is visible in the render (shape order can be animated)
- neeters_guy
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Re: Moho 12 New Feature Intros... (3 videos)
Thanks for clarifying. I feel like I know how to use the smart mesh tool already. Can't wait to try it out and the updated shape tool as well.
Thanks to all of you, esp. funksmaname and hayasidist.
Thanks to all of you, esp. funksmaname and hayasidist.
Re: Moho 12 New Feature Intros... (5 videos - new Smart Warp
Hello
I have a question about smart warp.
Is it possible to triangulate the shapes manualy? because automatic triangulation dont look clean sometime.
Best regards.
I have a question about smart warp.
Is it possible to triangulate the shapes manualy? because automatic triangulation dont look clean sometime.
Best regards.
- hayasidist
- Posts: 3523
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Moho 12 New Feature Intros... (5 videos - new Smart Warp
yes -- any vector layer that contains (only!!) filled triangles can be used as a smart warp (see my earlier posts in this thread for more details).Lychee wrote: Is it possible to triangulate the shapes manually?
- neeters_guy
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Re: Moho 12 New Feature Intros... (5 videos - new Smart Warp
Re: Timeline improvements
Separating x and y channels means no need to use that technique of nesting within x and y folders. Also, un-muting channels...wow, great!
Separating x and y channels means no need to use that technique of nesting within x and y folders. Also, un-muting channels...wow, great!
- synthsin75
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Re: Moho 12 New Feature Intros... (5 videos - new Smart Warp
Yeah, both of those are amazing. I've asked for separate axis channel for years.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- TheMinahBird
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Re: Funks' Moho 12 Vids (8)
I'm not sure why it worked with your image, but when I use reference layers they don't follow.
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron