why did this do this?

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specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

why did this do this?

Post by specialoh »

im working on a lil project (im terrible) and i did sumthin pretty dumb when through the grueling process of picking up every piece with this stuff animal machine claw and place them together

i didnt preview til i was done


why did everything come up all at once gradually, when i picked them all up individually??

just join hi im special btw :)
specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

Re: why did this do this?

Post by specialoh »

ok i guess a link may help my bad


https://www.youtube.com/watch?v=XWz1N2blcPo
specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

Re: why did this do this?

Post by specialoh »

also like to point out if any1 has a need for a teddy bear claw machine claw, hit me up :P
got it fully bone rigged to work just like a real 1 lol
sbtamu
Posts: 1915
Joined: Tue Dec 15, 2009 5:05 am
Location: Texas
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Re: why did this do this?

Post by sbtamu »

You did not set any hold keys.
Sorry for bad animation

http://www.youtube.com/user/sbtamu
specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

Re: why did this do this?

Post by specialoh »

thanks for quick reply ima go look that up


just when i thought i had all the bare minimum knowledge.....
specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

Re: why did this do this?

Post by specialoh »

sbtamu wrote:You did not set any hold keys.
ok so each individual part has to have hold keys right is that what im getting?
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djwaterman
Posts: 292
Joined: Fri Sep 20, 2013 8:36 am
Location: Sydney

Re: why did this do this?

Post by djwaterman »

Yes, each piece has to have a key at the precise moment in time before it gets picked up, otherwise they are all floating over time towards their last keyframe from frame zero where they must have been initially keyed.
specialoh
Posts: 71
Joined: Wed Dec 16, 2015 2:25 pm

Re: why did this do this?

Post by specialoh »

djwaterman wrote:Yes, each piece has to have a key at the precise moment in time before it gets picked up, otherwise they are all floating over time towards their last keyframe from frame zero where they must have been initially keyed.
thanks!
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