Short tutorial to animate ropes, clothes, chains, hair, etc
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Short tutorial to animate ropes, clothes, chains, hair, etc
Hi, I just made a very simple tutorial with a very simple technique to animate any type of light thing like rope, hair, etc.
Animate this kind of things was a hard task for me until I discovered this little technique and I hope it can be useful for all of you too.
It's so simple that I decided to let it silent.
It's just 1:26
If anyone has any question, just ask
Animate this kind of things was a hard task for me until I discovered this little technique and I hope it can be useful for all of you too.
It's so simple that I decided to let it silent.
It's just 1:26
If anyone has any question, just ask
Last edited by Víctor Paredes on Fri Jan 29, 2010 8:04 pm, edited 1 time in total.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Selgin: it is self explanatory. No words are needed. It is so simple and very effective. It can be applied to any kind of animating technique (bones, point animation, fbf)
If I can add something: The basic ideas are two:
1) Rotation of linear things governed by gravity moves like a sneak, sending waves from top (the motion producer place) to down.
2) Waves are decreased form one cycle to the next due to friction. It is achieved by adding equally spaced keyframes and decreasing the wave length progressively.
Good work selgin!
-G
If I can add something: The basic ideas are two:
1) Rotation of linear things governed by gravity moves like a sneak, sending waves from top (the motion producer place) to down.
2) Waves are decreased form one cycle to the next due to friction. It is achieved by adding equally spaced keyframes and decreasing the wave length progressively.
Good work selgin!
-G
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- Víctor Paredes
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I'm glad you like it. Right now I'm working on a project in which I use a lot of this movements, even for cycling movements as win moving clothes.
The character has a lot of bones, so I recommend you to hide controlled bones on bone menu. Take a look at the ponytail and skirt bones, check the graph mode too. I hope to have time to upload soon a simpler file to show you the cycling moving technique.
http://www.mediafire.com/?xdt2m4x5iyt
PD: arms and legs have a particular rig which I hope to explain soon. It works great for arms made of images, avoiding that classical hose look.
The character has a lot of bones, so I recommend you to hide controlled bones on bone menu. Take a look at the ponytail and skirt bones, check the graph mode too. I hope to have time to upload soon a simpler file to show you the cycling moving technique.
http://www.mediafire.com/?xdt2m4x5iyt
PD: arms and legs have a particular rig which I hope to explain soon. It works great for arms made of images, avoiding that classical hose look.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
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I have a snake character animated with this technique, you can download the anme file
http://www.mediafire.com/?m22mmonnnat
It looks very organic, in my opinion. And it's exactly the same rope principle, animate it as a wave (one bone, then the next, the next, the next...)
what do you think?
http://www.mediafire.com/?m22mmonnnat
It looks very organic, in my opinion. And it's exactly the same rope principle, animate it as a wave (one bone, then the next, the next, the next...)
what do you think?
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
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Re: Short tutorial to animate ropes, clothes, chains, hair,
Thank you for the tip
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Re:
This thread was a while ago, but I was thinking the same thing. Bone Dynamics.zedx wrote:how about using bone dynamics its very time saving