FIGURE A:
https://drive.google.com/file/d/0Bwh2ZQ ... sp=sharing
FIGURE B:
https://drive.google.com/file/d/0Bwh2ZQ ... sp=sharing
Here is a work-in-progress rig of a character with a very painterly style. I have created 4 or so custom multi-brushes to use as strokes to keep him accurate to the style - the orange and blue are all strokes, and so forth.
He looks as I intended in FIGURE A, which is a screenshot of Anime Studio's stage. FIGURE B is the render preview and you can see it gets all janky - and it looks this way if I render one frame of the 'animation' too (There is no actual animation yet).
I've been poking around and haven't solved this, but I have learned the following:
1) When I switch layers or do certain transforming effects, his appearance temporarily flickers into looking like FIG B.
2) This appears to affect the default AS Multi-Brushes too - the rainbow brush gets a big white outline around its edges, for example.
3) It appears to affect multi-brushes with no alpha channel LESS - but I do still see a change there. All of the multibrushes I am using for this character are 24bit PNG files with alpha channel. I tried converting one of the brushes to 8bit PNG (no alpha channel) and only helps somewhat.
4) Turning off "Shape Effects" in the display settings seems to force my rig to take the FIG B appearance, however I have that turned on for the rendering... yet that makes no difference.
Since I am new to Anime Studio I wasn't sure if this was a bug or me missing the big obvious shiny button. I hope this is in the right forum!
Once I have this character farther along I would love to show it off and go into detail on some techniques I found useful, or help others do a similar painterly rig... but first I need your help

If you're curious, this is the model sheet I made earlier in AS's step-sister program Manga Studio:
https://drive.google.com/file/d/0Bwh2ZQ ... sp=sharing