render farm for mac
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render farm for mac
Hi
We are getting close to our crunch time on our series and I was wondering if anyone knows if there is render farm possibilities with ASP 8 on mac.
My google searching has found this http://animerenderfarm.battybovine.com/index.html but the link to the mac dmg is broken.
thanks
j
We are getting close to our crunch time on our series and I was wondering if anyone knows if there is render farm possibilities with ASP 8 on mac.
My google searching has found this http://animerenderfarm.battybovine.com/index.html but the link to the mac dmg is broken.
thanks
j
Re: render farm for mac
I got the windows download to work. At:
https://github.com/BattyBovine/AnimeRenderfarm
Is the source code. It is in c++ and should compile on a mac. I think.
Dale
https://github.com/BattyBovine/AnimeRenderfarm
Is the source code. It is in c++ and should compile on a mac. I think.
Dale
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Re: render farm for mac
Hi Dale
you make it sound so easy, i've tried compiling it but to no avail, terminal keeps throwing out a bunch of errors when it reads the files and my basic knowledge and google searching is not enough to fix them or get it work.
j
you make it sound so easy, i've tried compiling it but to no avail, terminal keeps throwing out a bunch of errors when it reads the files and my basic knowledge and google searching is not enough to fix them or get it work.
j
Re: render farm for mac
Render farming from AS requires AS to be installed on all machines. The only true way for this to be done is if the developer creates render slaves that are not full versions of AS. Otherwise, just install AS on multiple machines and batch render.
I made an app sometime ago called MoRen. But for some reason it had command line issues when AS was being updated. Not sure if the problem still exist or not.
I made an app sometime ago called MoRen. But for some reason it had command line issues when AS was being updated. Not sure if the problem still exist or not.
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Re: render farm for mac
Hi J
Yeah that is what we have to do at the moment, we have ASP installed and batch render by hand on each machine, it gets the job done but it would be great to speed up the process some way
j
Yeah that is what we have to do at the moment, we have ASP installed and batch render by hand on each machine, it gets the job done but it would be great to speed up the process some way
j
Re: render farm for mac
Well, I'm currently rewriting MoRen for OS X at this very moment. Maybe I can make it so that MoRen watches a folder and if a new *.anme file is put in that folder, MoRen will render it.
I'm not sure if that is the best option or not and I'm not making any promises. I'm just fiddling with it now and seeing where it takes me.
I'm not sure if that is the best option or not and I'm not making any promises. I'm just fiddling with it now and seeing where it takes me.
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Re: render farm for mac
thats sounds great, we will happily test it out for you
j
j
Re: render farm for mac
Ok, Moren is working again but there's some more I need to do. Here's what I was thinking...
1.) You have AnimeStudioPro installed on all your slave machines. No need for them to be running as MoRen will do so when needed.
2.) You have a copy of MoRen installed on all your slave machines and running, while watching a folder for new *.anme files.
3.) When a *.anme file is sent to a slave machines "watch folder", MoRen will auto render it to a folder called "Render".
4.) Inside that "Render" folder will be a folder named after the *.anme file with the rendered job inside.
This way you can have multiple render jobs in their own folders, that's within the "Render" folder, for each slave machine. After everything is setup and running, all you have to do is send your files via network to the slave machines "watch folder" you want.
This is going to take a couple of days.
1.) You have AnimeStudioPro installed on all your slave machines. No need for them to be running as MoRen will do so when needed.
2.) You have a copy of MoRen installed on all your slave machines and running, while watching a folder for new *.anme files.
3.) When a *.anme file is sent to a slave machines "watch folder", MoRen will auto render it to a folder called "Render".
4.) Inside that "Render" folder will be a folder named after the *.anme file with the rendered job inside.
This way you can have multiple render jobs in their own folders, that's within the "Render" folder, for each slave machine. After everything is setup and running, all you have to do is send your files via network to the slave machines "watch folder" you want.
This is going to take a couple of days.
Re: render farm for mac
It appears verbose is not working in the latest ASP. Without that, I'm unable to code the app so it knows when a job is done and to continue with the next. I have reported this and hope this gets fixed sooner then later. There's not much I can do now. I will continue when this gets fixed.
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Re: render farm for mac
Thats a pith but thanks J for trying.
J
J
Re: render farm for mac
Very nice share, thanks for all
Re: render farm for mac
I realise this is an old thread, but what's the status of your MoRen project? I'm interested too!J. Baker wrote:Well, I'm currently rewriting MoRen for OS X at this very moment. Maybe I can make it so that MoRen watches a folder and if a new *.anme file is put in that folder, MoRen will render it.
I'm not sure if that is the best option or not and I'm not making any promises. I'm just fiddling with it now and seeing where it takes me.
Re: render farm for mac
I use Deadline here, which runs on the Mac as well as Windows and Linux and is free for 2 machines!
http://www.thinkboxsoftware.com/deadline
http://www.thinkboxsoftware.com/deadline
Re: render farm for mac
Cool, I'll check it out. Thanks GCharb!GCharb wrote:I use Deadline here, which runs on the Mac as well as Windows and Linux and is free for 2 machines!
http://www.thinkboxsoftware.com/deadline