How do I make my character stop/start walking?
Moderators: Víctor Paredes, Belgarath, slowtiger
How do I make my character stop/start walking?
Im working on somthing right now, but I want to have him stop at one time then start walking again later.. When I have him stopped he keeps doing the walking motion, but isnt going anywhere.. Please dont tell me to "go read the manual.." just tell me if you know what im doing wrong.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
how are you making him walk? is it on a bone layer with a walk action? is his movement controlled by layer translation? if so, and when the layer stops the walking action continues, you just need to interrupt the looping action by putting a key frame on the bone layer - freeze him in a standing position. He should walk up to that point. To start again, go to the frame you want to start and lay down the walking action again and it should loop.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- neeters_guy
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You mean have the character face in a different direction? You need to draw each view and use a switch layer to change the view, like this:Bradshaw wrote:How do I change direction while im walking?
Character Wizard Walk Test (Anime Studio Pro 8 )
I truly appreciate the members of this forum, most of them are just the nicest people in any forum I visit, but man, sometimes you're all just too nice. If someone can't even be bothered to learn the basics, using the manual or any of the many, many tutorials available, they certainly shouldn't expect to have their hand held. Walking, not walking, flipping... All quite basic stuff, covered in depth in the manual and again, in many of the multitude of tutorials available.